This week we figured out why the sprite 0 code was slowing things down for the game when there were lots of entities on screen and then we figured out how to change the game to run with mapper MMC3. I wasn’t able to get the scanline interrupts working properly yet but we’ll get that handled on Thursday. Thanks to those who watched!
RPGs Done Quick is a PICO-8 game by RhythmLynx. You are at a speedrun event. You’re trying to complete an RPG as quickly as possible, skipping as much as you can.
Space Blast plus Trivia is a PICO-8 game by gward2489. Z to shoot. Arrows to move. Shoot space bugs, dodge asteroidsd, shoot correct trivia answers to slay boss. Shoot the wrong answer and pay the price!
Love Is A Battlefield by F1Krazy combines a bullet-hell shooter with a dating sim. On the surface, it’s a game about shooting hearts at coloured circles while your date asks you if you know who Pat Benatar is for the sixth time. Deep down, though, it’s about helping others to deal with their insecurities and break down their emotional barriers.
I continued working on getting sprite 0 hit detection working. And it did finally work, but I couldn’t get it to scroll vertically after sprite 0 hit is triggered. I learned today that apparently you can’t do that like you can with the horizontal scroll. Need to research about that some more. Update: I have researched this and have a solution. Requires some optimization though
Taco for the Super Nintendo Entertainment System / Super Famicom makes even more progress.
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When we discussed last week, 1041uuu suggested placing coins on the field to give player ‘fun of collecting items’ and it looks good. Now I’m considering ‘reward’ coins which will appear after player wins all fishes.
TANGLEWOOD has now been passed to two external QA services – a small outfit in the UK, and a larger team in South Africa. Both have already performed their first playthroughs and have sent back preliminary reports.