Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator. This is a port of Charles MacDonald’s Genesis Plus to the Wii, with a lot of improvements.
Changes:
Core/VDP
added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
added Mode 4 rendering for both Genesis & Master System modes.
added alternate BG planes rendering functions (should be faster on PPC architectures).
Core/IO
added support for Master System compatibility mode (Z80 ports access mode).
added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
added XE-1AP (analog controller) emulation.
added Activator emulation.
Core/Extra]
added support for all known Master System cartridge mappers.
added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
fixed Game Genie when several codes affect same ROM address.
fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
Core/General
added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
various code cleanup & comments.
Gamecube/Wii
fixed cheat codes handling when several codes affect same ROM address.
improved input controller detection on menu exit.
improved key remapping dialog box to match emulated device
changed Menu key for Gamecube controller to allow MODE button mapping
fixed DVD not being unmounted on swap (memory leak)
Wii only
added USB mouse support for Sega Mouse emulation
compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator. This is a port of Charles MacDonald’s Genesis Plus to the Wii, with a lot of improvements.
Changes:
Core/VDP
added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
added Mode 4 rendering for both Genesis & Master System modes.
added alternate BG planes rendering functions (should be faster on PPC architectures).
Core/IO
added support for Master System compatibility mode (Z80 ports access mode).
added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
added XE-1AP (analog controller) emulation.
added Activator emulation.
Core/Extra]
added support for all known Master System cartridge mappers.
added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
fixed Game Genie when several codes affect same ROM address.
fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
Core/General
added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
various code cleanup & comments.
Gamecube/Wii
fixed cheat codes handling when several codes affect same ROM address.
improved input controller detection on menu exit.
improved key remapping dialog box to match emulated device
changed Menu key for Gamecube controller to allow MODE button mapping
fixed DVD not being unmounted on swap (memory leak)
Wii only
added USB mouse support for Sega Mouse emulation
compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
Once upon a time… A well known penguin called Tux, was living quietly in his polar country. Unfortunately, some day, watching at its XawTV, a bad new alerted him: Some areas of the earth were so polluted that all the animals (for example the moles) were running away. However these moles, muted by having eaten so much GMOs, were colonizing climatic belts where nobody would have expected them to live! Alerted, our friend decided to have a walk around his territory, but the evil was already here, a giant mole-hill was installed nearby! The mole invasion had begun, a strong reaction was necessary…
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
You can find a complete changelog in ant512’s Blog here or directly here:
Fixes:
– Screen flipping/ordering does not occur if only one screen is visible.
– Removed ability to set font draw colour/monochrome from font classes; replaced with explicit “colour” parameter to all draw methods.
– Removed height member from FontBase and transplanted all methods to PackedFontBase, making FontBase data free.
– Minor tidying in gadget.cpp.
– Removed width and height members from BitmapBase and transplanted to BitmapWrapper, FrameBuffer and Bitmap.
– Removed constructor from FontBase.
– Gadget::checkCollision(Gadget*) will ignore collisions with hidden gadgets.
– Gadget::checkCollision(Gadget*) now accepts a const Gadget*.
– Replaced Gadget::swapGadgetDepth() with Gadget::changeGadgetDepth().
– Rewrote Gadget::swapDepth() to be more intelligent.
– The index to which Gadget::swapDepth() moves the gadget is now determined by swapDepth() instead of the parent’s swapGadgetDepth() method.
– Clicking the depth button in an AmigaWindow no longer results in graphical corruption.
– Removed Screen::swapGadgetDepth().
– Removed Woopsi::swapGadgetDepth().
– Minor tidying and optimisations.
– Gadget::_decorationCount is an s32 instead of a u8.
– Fixed array index confusion in RectCache::markRectDamaged().
– Fixed bugs in Graphics::floodFill().
– Stack methods in Graphics class expect a reference to a stack as a parameter instead of pointer.
– Removed static variables from Woopsi class.
– Gadget::checkCollision(Gadget*) shortcuts if a gadget is being compared with itself.
– Removed unused Gadget::GADGET_NO_RAISE_EVENTS flag.
– Removed redundant Woopsi::goModal() method.
– Replaced AmigaScreen-specific flags with extra constructor parameters.
– Replaced AmigaWindow-specific flags with extra constructor parameters.
– Woopsi::handleClick() correctly interprets clicks on children of the context menu.
– Sliders choose a more appropriate size when max value == min value; fixes scrollbars in empty ScrollingListBoxes.
– AmigaScreen doesn’t lose focus when depth gadget is clicked if it is not lowered to the bottom of the screen stack (ie. only one screen).
– Removed concept of “close type” from Gadget.
– ListBox::onClick() won’t crash if the area clicked doesn’t contain an option.
– Woopsi gadget passes its style object to the two background screens it creates.
– ProgressBar accepts a style object in its constructor.
– Removed GadgetFlagTypes from Gadget class.
– Removed flags from all gadget constructors.
– Changing label borderless state correctly repositions text.
– Gadget::setBorderless() is virtual.
– Label redraws minimal amount when text is changed.
– TextBox redraws minimal amount when cursor moves.
– Gadget::raiseGadgetToTop() parameter name in header file agrees with source file.
– Fixed consistency of Gadget method names:
– moveChildToDeleteQueue() renamed to moveGadgetToDeleteQueue().
– moveChildToShelvedList() renamed to moveGadgetToShelvedList().
– moveShelvedToChildList() renamed to moveShelvedToGadgetList().
– removeChild() renamed to removeGadget().
– getChild() renamed to getGadget().
– getChildCount() renamed to getGadgetCount().
– closeChild() renamed to closeGadget().
– shelveChild() renamed to shelveGadget().
New Features:
– Added Gadget::getHighestCollidingGadgetIndex().
– Added Gadget::getLowestCollidingGadgetIndex().
– Added text member to GadgetColours class – text colour can be defined individually.
– Added Gadget::getTextColor().
– Added Gadget::setTextColour().
– Added Gadget::setDecoration().
– Added Label::setBorderless().
– Added Label::markTextRectDamaged().
– Added Bitmap::setDimensions().
– Added Bitmap copy constructor.
The Bubs Brothers is a direct clone of the MacOS game Bub & Bob of McSebi. The game itself relies on well known gameplay from Taito’s classic Bubble Bobble.
XEvil is a 3rd person, side-view, fast-action, kill-them-before-they-kill-you game. Fight against either computer-controlled enemies, or another player. You sinned in life. And now you must pay. Satan pits the recently deceased against each other to fight for rank in Hell. Your skill determines your fate for all eternity. This contest is known as XEvil.
Freedroid is a remake of the classic C64 home computer game Paradroid by Andrew Braybrook with some improvements and extensions to the original version. Ported to Pandora by Farox.
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!