Giuseppe Torelli released a port of Xarchiver for Pandora. Xarchiver is a lightweight desktop independent archive manager. It supports rar, tar, gz, bz, jar, zip and 7z.
Quote:
It was my intention to develop a simple GUI which could be used with any desktop environment and would operate using the command line rather than API calls. Xarchiver has been designed from the ground up to be fast and easy-to-use. Its user interface is clean and intuitive, and does not include any confusing or useless options.
Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald’s Genesis Plus to the GameCube, with a lot of improvements.
Changes:
Core/VDP
improved VBLANK flag accuracy, as observed on real hardware.
improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
improved DMA Fill timing accuracy.
fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
fixed Vertical Counter in interlace mode 1, as observed on real hardware.
fixed horizontal border width, as observed on real hardware.
various code improvments & optimizations.
Core/Extra
improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
improved unlicensed ROM mappers emulation
added Chinese Fighters III mapper support
added Top Fighter mapper support
fixed Barver Battle Saga mapper support
fixed cartridge hardware soft-reset (Game Genie, SVP, …)
fixed Game Genie registers byte reads
Gamecube/Wii
added message box when inputs config uses disconnected controllers.
added message box when settings are reseted to default on startup.
fixed default inputs configuration.
fixed memory leak in Cheat Menu causing spurious resets.
added an option to enable/disable automatic cheat activation
increased max number of cheat codes
optimized cheat codes requiring RAM patching.
improved default horizontal scaling to better match output from a real Mega Drive
Gamecube specific
fixed inverted keys in cheat menu.
fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
(NB: Wii samplerate has been verified to be closer to 48000 Hz)
Wii specific
added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald’s Genesis Plus to the GameCube, with a lot of improvements.
Changes:
Core/VDP
improved VBLANK flag accuracy, as observed on real hardware.
improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
improved DMA Fill timing accuracy.
fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
fixed Vertical Counter in interlace mode 1, as observed on real hardware.
fixed horizontal border width, as observed on real hardware.
various code improvments & optimizations.
Core/Extra
improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
improved unlicensed ROM mappers emulation
added Chinese Fighters III mapper support
added Top Fighter mapper support
fixed Barver Battle Saga mapper support
fixed cartridge hardware soft-reset (Game Genie, SVP, …)
fixed Game Genie registers byte reads
Gamecube/Wii
added message box when inputs config uses disconnected controllers.
added message box when settings are reseted to default on startup.
fixed default inputs configuration.
fixed memory leak in Cheat Menu causing spurious resets.
added an option to enable/disable automatic cheat activation
increased max number of cheat codes
optimized cheat codes requiring RAM patching.
improved default horizontal scaling to better match output from a real Mega Drive
Gamecube specific
fixed inverted keys in cheat menu.
fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
(NB: Wii samplerate has been verified to be closer to 48000 Hz)
Wii specific
added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
Railroad Rampage is a cross between an arcade game and a strategy game. It is similiar in construction to many “Tower Defence” games, but it has a twist : here, you are part of the action and can affect the game in many different ways more than just building structures. Bandits are trying to rob your train and steal all precious cargo! Thankfully, you are a skilled engineer who can construct many different kinds of turrets and use them to defend your train. You have to make it through 25 waves of relentless enemy assault before you reach your destination, so plan ahead and devise a smart strategy and you may survive!
Release notes by Imerion:
I finally finished porting my tower-defence style game Railroad Rampage to the Caanoo. It was a bit hard since I don’t own a Caanoo and becuase of that there might still be something that doesn’t work as it should. If you find something, please post here and I will try to fix it. It should run well though! New in this version is an updated interface which is easier to use with the touch screen. Especially on Caanoo this makes a big difference I’ve heard, but it helped on the WIZ as well, so I updated that version.
Railroad Rampage is a cross between an arcade game and a strategy game. It is similiar in construction to many “Tower Defence” games, but it has a twist : here, you are part of the action and can affect the game in many different ways more than just building structures. Bandits are trying to rob your train and steal all precious cargo! Thankfully, you are a skilled engineer who can construct many different kinds of turrets and use them to defend your train. You have to make it through 25 waves of relentless enemy assault before you reach your destination, so plan ahead and devise a smart strategy and you may survive!
Release notes by Imerion:
I finally finished porting my tower-defence style game Railroad Rampage to the Caanoo. It was a bit hard since I don’t own a Caanoo and becuase of that there might still be something that doesn’t work as it should. If you find something, please post here and I will try to fix it. It should run well though! New in this version is an updated interface which is easier to use with the touch screen. Especially on Caanoo this makes a big difference I’ve heard, but it helped on the WIZ as well, so I updated that version.