One major piece of feedback from our testers was that they didn’t understand the checkpoint system, mostly because the checkpoints are invisible and scripted based on game events. We’ve changed how it works, and added these totem pole checkpoints which light up when you reach one
Owen still works heavily on Newo Fox for Nintendo’s Wii.
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As long as I keep it below 100% the game will stay at 60fps. Debug text “Split”. It fluctuates between 41 and 70 because I dont update the spatial grid every frame and some frames are busy because of bullets, explosions etc.
If you’re already familiar with the new instructions of the 65c02 and HuC6280 CPUs, you could skip this video. I just give a quick overview of what the new and unusual opcodes do.
Dean Swain & Chris O’Regan are back with all of the latest retro gaming related news, answering your #askRA questions and discussing joysticks, control pads and all manner of input devices.
We actually got something exporting from the tool! After showing how that works, I add functionality for detecting file system changes and start writing out the sprite data structure. Next stream, we’ll handle drawing bounding boxes and exporting the entire set of data in the project.
In Episode 03, I go through the necessary steps of d/ling emulators & an assembler (plus support libraries) and go over image editing tools, all in preparation for making our first PCE code.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 is a concise and elegant single line of code written in BASIC for the Commodore 64 sometime in the early 1980s. When run, it produces a maze-like pattern on the screen in an endless loop. Sven Dahlstrand rewrote this one-liner for the original Game Boy, written in assembly language using the RGBDS toolchain. ROM, source, and documentation are freely available.
Okinawa Rush is a martial arts platforming game with RPG elements, many items to collect and unique FengShui system. The game is currently in development and will come to PC, PS4, Xbox One and Dreamcast!
Based on the “golden era” of video gaming with many influences from the old arcade games of the early 90s whilst introducing a deep, fluid, fighting engine, unique features and a constantly evolving character system.
– 3 Playable characters.
– Fast, fluid combat with unique fighting engine.
– Intense boss battles!
– Parry anything system.
– FengShui item system.
– Co-op two player mode.
– Customisable training Dojo
– Train your hero for optimum power and speed.
– Online highscores and time-attack. Ingame “splits” for speed-runners!