News
Added Nov 7, 2009, Under:
Dingoo
alekmaul updated his NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required!
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Changes:
# fix tv out pb
# fix mode 2 pb (great thanks to Daniel Bienvenue for explaination of pb) Just test his last game here : http://newcoleco.dev-fr.org/p4155/2009-06-14-colecovision-ghostblaster.html
# fix same pb in mode 0 for Pattern Table
+ move to gcc 4 instead of gcc 3.3.1
+ change sound threading to be more accurate
# fix defender hanging
– new load state/save state not compatible with previous version (sorry, my hd crashed and i rewrote this part from scratch)
+ load/save config in gamecolecoo.cfg
Source: http://boards.dingoonity.org/dingoo-emulation/colecoo-v3-0-(updated)/
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/smsgoo.php
ASCIIpOrtal is a unique puzzle game. You can create custom maps so even when the game is over the fun doesn’t need to end.
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Homepage: http://cymonsgames.com/asciiportal/
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,172
Added Nov 7, 2009, Under:
Dingoo
Justin of Dingoo Digital USA released an update of the official Dingoo firmware!
Changes:
– fix the y & x button bug
– the codec issue with video stalling while playing
– more languages
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,42,214
SuperTux is a classic 2D jump’n run sidescroller game in a style similar to the original Super Mario games covered under the GPL. [Description from http://supertux.lethargik.org/ ]
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Source: http://gueux-forum.net/index.php?showforum=276
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,210
NES Emulator for Dingux by the_gama.
Changes:
– FDS is working :).
– changed video mode from 32 to 16 bpp
– added dingoo cpu clockspeed option
– sound support
– changed audio sampling frequency to 16 khz
– NTSC palette is only generated once and saved to
a file called ‘nes_ntsc.pal’ to reduce loading time.
– screen buffer is updated directly to speed up
rendering
– removed video filters and scalers
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181
Added Nov 7, 2009, Under:
Dingoo
SameGoo is a game of the SameGame concept. The goal is to get a high score. Selecting an object will clear that object and all connected objects of the same color. You cannot clear a single object, it must be connected to at least one other. If a gap occurs between columns of objects, then the right-most ones will be moved left.
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Version 1.1 brings sound, music, new animations & a built in OGG-Player!
Authors page: http://www.harteex.com/?page=samegoo
http://boards.dingoonity.org/dingoo-releases/samegoo-1-1/
Added Nov 7, 2009, Under:
Dingoo
For all of our chinese friends out there, here comes the chinese Dingoo manual. It usually comes shipped with the device, but having it in digital form might be helpful.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,23,203
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