News
YouTubed-2x (14-01-2009) (GP2x misc)

Gets videos from YouTube and transcodes them to GP2X compatible video files. Also supports Google Video, Metacafe, Dailymotion, Veoh, PornoTube, RedTube, and YouPorn.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,17,2284

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FreeTypeGX v0.2.2 (Wii misc)

FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.

http://wiibrew.org/wiki/FreeTypeGX

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Innocence v0.01 (NDS misc)

Help Miku playing her music instrument.

Thanks to http://www.ds-scene.net for the news.

http://www.geocities.jp/momoonga/

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DS Visual Novel Reader v1.4.1 (NDS Application)

DS Visual Novel Reader is a visual novel reader for Nintendo DS.

Changes:

* Graphical glitches in the GUI
* Backlight control could only turn the screen off on the original DS.
* PNG loading crashed on corrupt or wide (> 256 pixels) images.
* Sound didn’t unmute when returning to the main menu.
* Tapping the screen advanced the script even in choice-mode.
* Variables weren’t saved properly

Thanks to http://www.ds-scene.net for the news.

http://www.weeaboo.nl/index.php?aid=19

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Frodo v5 (C64 emu for Wii)

Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.

It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.

Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.

Changes:

Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
… It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It’s probably unrelated but I can’t have it like that. Further investigation pending.

http://wiibrew.org/wiki/Frodo

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Duelo (NDS Game)

The is a duel game between two people. You can choose between attacking, recharging your weapon or to defence in each turn.The game is over when one of both player dies.

For those who do not like MegaShare – you can download the game from //files/1948/

http://www.elotrolado.net/hilo_juego-homebrew-primer-proyecto_1162765

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Volley Fire DS (NDS Game)

Homebrew developer legendario_sa released a NDS homebrew game named “Volley Fire DS”.

http://www.elotrolado.net/hilo_juego-homebrew-volley-fire-ds_1162704

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Fandian (r307) (NDS 3D Engine)

Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project.

Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.

Release notes:

castle walls, bug fixes and new libs

Thanks to http://www.nintendomax.com for the news.

http://www.daftcode.net/

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CellWriterDS v1.0 (NDS misc)

CellWriterDS is an handwriting recognition library. It is a Nintendo DS porting of Cell Writer, an open source application written by Michael Levin.

The main feature of the library is that it can be trained to recognize every kind of symbol. Training is performed writing new symbol samples directly with the pen. With the standard library are provided samples for numbers, letters and some symbols.

The character writing must be done in a configurable but well defined display area, the cell area.

The integration of the library in any application is very simple: the initialization is performed using the cdwsInit function; the recognition phase starts using the cwdsBeginRecognizeMode function (that allows the definition of the cell area) and continue notifying to the library, using the cwdsNotifyPenDownEvent, cwdsNotifyPenMoveEvent, cwdsNotifyPenUpEvent functions the pen operations within the cell (is the calling program that draw on the display). The recognition phase ends calling the cwdsEndRecognizeMode function, that returns the recognized symbol. It’s all!

The cwds.h header file contains the complete list of available functions.

With the library a demo program is provided, it allows the test of all functions exposed by the library. When the program works in writing mode (default) it is possible to try the recognition functions, enabling or disabling the available symbols; for each character the corrisponding sample and the recognition statistics are displayed. When the program works in training mode it is possible to select a symbol, see the samples defined for it and define new ones.

http://www.object65.it/CellWriterDS.aspx?lang=eng

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StringTunerDS v1.0 (NDS Application)

StringTunerDS is a Nintendo DS homebrew useful to tune guitars and other musical instruments. It can detect a sound’s pitch and display the corresponding tone and octave. It can work in autodetect mode or it’s possible to select a target frequency. When StringTunerDS works in autodetect mode it displays the detected pitch. The target frequency can be setted selecting the target tone and octave or choosing the instruments (guitar or bass), the tuning mode and the string to tune. The base frequency for A can be setted between 435 and 445 Hz (440 Hz at default) and is possible to generate the target sound (this function is not enabled in autodetect mode).

Thanks to http://www.nintendomax.com for the news.

http://www.object65.it/StringTunerDS.aspx?lang=eng

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