Train Ninja by Yorklt is a PICO-8 game. The game name basically already tells you what to do: Train a Ninja!
RetroArch is most popularly known for being a program with which you can play many emulators and games. It is designed to be fast, lightweight, and portable. It tries to be on the cutting edge of technology in terms of technolog supported as well as trying to be as backwards compatible as possible, a paradoxical goal if any.
RetroArch is most popularly known for being a program with which you can play many emulators and games. It is designed to be fast, lightweight, and portable. It tries to be on the cutting edge of technology in terms of technolog supported as well as trying to be as backwards compatible as possible, a paradoxical goal if any.
RetroArch is most popularly known for being a program with which you can play many emulators and games. It is designed to be fast, lightweight, and portable. It tries to be on the cutting edge of technology in terms of technolog supported as well as trying to be as backwards compatible as possible, a paradoxical goal if any.
RetroArch is most popularly known for being a program with which you can play many emulators and games. It is designed to be fast, lightweight, and portable. It tries to be on the cutting edge of technology in terms of technolog supported as well as trying to be as backwards compatible as possible, a paradoxical goal if any.
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. Starting with v1.3.6, RetroArch users can download compatible freeware content, such as the shareware release of Doom, right from the app.
List of included libretro cores:
NES: FCEU, Nestopia, QuickNES
SNES: PocketSNES, SNES9x-Next
GBC: Gambatte, TGB Dual
GBA: Meteor, VBA
Genesis / Sega CD: Genesis Plus
Saturn: Yabause (Very slow!)
Playstation: PCSX-ReARMed
Atari 2600: Stella
Chip8/16: Maxe
Arcade: iMAME4all, MAME078, Final Burn Alpha
Mednafen cores: PCE-Fast, WSwan, PSX
Natives: NXEngine (Cave Story), PrBoom (Doom)
Changes:
To read what’s new, go to the built-in Help Screen on the app (Help -> What’s New?)
BRAKEOWT is a Breakout game for the PICO-8 by benamas. The gameplay is quite simple but does the job.
Update:
* multiballs (always on, now)
* particle effects
* multi-size bricks and more granular positioning of them
* map data stored (duh) on map layer now
Still to-do:
* invincible bricks, and multi-HP bricks
* perfect collisions with paddle — although the cool ‘paddle grinds’ might be a feature now
* music
* video-game-ify it (real win/lose conditions, title screen, pause between levels etc)
Hyperspace by J-Fry is a 3D shooter with endless enemy waves. Try to beat your score during your last stand! Dodge through asteroids, resist enemy waves and defeat the bosses.
Mathemagician by briac is a fun math game, inspired by the game “24”, where you have to make mental calculation to obtain a target number with only the 4 integers given to you. You can use parenthesis and standard operators (+,-,*,/) to get to the result. The fun part in this cartridge is the calculator which includes a parsing Shunting-yard algorithm to generate and evaluate an RPN expression.
Changes:
– Fixed a bug with the shunting yard algorithm (the test for operator precedence was incorrect)
– Added a debug/test mode for RPN calculation (set the scene=2)
Peter McQuillan brings his ZX Spectrum game Falling Blocks to the NES. It’s currently a work in progress.
Release notes:
Some notes about the controls:
Pressing Start in-game will switch on/off a ghost – this shows where the shape would end up if you were to drop.
Pressing B will swap the shape with the saved shape. You can’t swap again till you have placed the shape and are on a new shape.
Tapping A quickly will drop the shape to the bottom (though you then have a brief moment of time to move it left or right). Holding A will make the shape move quicker down the screen.In the final version I will have a settings menu where, for example, the user can choice their preferred default behaviour for the drop button (always drop, fall faster while held, or mixture).
The one concern I have about the game right now is sound/music. I made a test version where I integrated GGSound into my code, but I have no talent for producing music myself, so I guess I’m going to have to look around for suitable music that I’m allowed use. If anyone has any suggestions here I’d love to hear them.
When I’m finished the game (or close to being finished at least) I plan on putting the source code up on my GitHub account.