News
Image provided by: HardhatHere is another game by HardHat which has been missed. This one has been made public in mid of February as well. Release notes:
You are skateboarding through along a path, minding your own business, when you suddenly find that you’re being chased, by two mindless thugs from the other gang. Your only hope is to collect enough coins to take the bus home. Can you do it? The levels are cleared when you collect 25 treasures. Coming within arm’s reach of the thugs means you have to start that level over from scratch. Sometimes you need to dig to get to a coin, so use X to make the path clear — but be careful the thugs can use the open paths too. Based on a game idea”SuperChase”by Annthony Godshall from the book”Compute!’s First Book of TI Games”.
http://www.adamcon.org/~dmwick/psp/
Release notes:
Life is all about getting home, at the end of a long shift as a construction worker. Unfortunately, the even though the bell has run, the crane elevator is busted. So poor Jack has to run all the way down to the ground floor. Watch out for the holes in the girders. They’ll get you every time. Double jumps are timing. Triple jumps are skill. 😉 Based on a game idea”JumpingJack”by Anthony Godshall from the book”Compute!’s First Book of TI Games”.
http://www.adamcon.org/~dmwick/psp/
This is a release by Hardhats which has been made public mid of February but was missed by us. Release notes:
Welcome to Jafe’s Hike where you become Jafe, and need to catch butterflies but avoid the bee sting and gopher bites. Well, for this version you only get to catch butterflies.
http://www.adamcon.org/~dmwick/psp/
Zx-81 released a port of X48, a unix emulator for the HP48 Calculator. Release notes:
X48 is an unix emulator (under X Window) of the famous HP48 GX calculator. It has been written many years ago by Eddie C. Dost in C langage.
I’ve sucessfully modified and port the source code of the 0.4.0 version using PSPSDK environment. It’s now working fine on PSP !
http://www.dcemu.co.uk/vbulletin/showthread.php?t=20055
Monster World is an attempt to create a platform game for the PSP written using Lua. Release notes:
For now, it’s just a test for making a good engine for a platform game. The sprites comes from Wonderboy: the dragon’s trap. You can walk through the town with the human hero.
http://forums.ps2dev.org/viewtopic.php?t=4267
ATS has released an update to his Lua maze game”Magic Maze”. Changes:
– Addition of the title/menu – New icon for LUA browser – Large code optimization – The treasure cannot any more appear on an occupied box – The pawn which begins the game is selected randomly – Winner’s display at the end
http://forums.ps2dev.org/viewtopic.php?t=4267
RunUMD allows you to run some games which would normaly require a 2.0 PSP on a 1.5 PSP, similar to MPH’s”Game Loader”. This is an experimental release, use at your own risk.http://sec.pn.to/pw/?RunUMD
Image provided by: PhantomPhantom has updated his Sudoku game for the Gameboy Advance.http://www.playeradvance.org/forum/showthread.php?t=1228
Bafio has once more updated his WiFi chat application for the Nintendo DS. Changes:
* New default skin, designed by Rat (Ben) of Drunken Coders* New keyboard with support for all the keys, shift and caps.* Multiple messages view (press X to change from 1 message to 4 messages view)* Menus (back to bootloader, turn off the ds…)* Settings (change nickname)* Changable font for the drawings* Changable skins (simple JPG images, located in the /skins folder)
http://bafio.drunkencoders.com/
Image provided by: pspzones.comThe guys behind”PSP Weekly”have released another issue of their magazine. It’s now reaching the ninth issue.http://www.pspzones.com/forum/index.php?showtopic=1197
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