Ball of Death is a new game release by C. Brandon Patterson. Details and download from GBAdev.org.
Anders Granlund released an updated version of his InfoNES port. This version has improved sound quality and a few minor speed improvements.
PDROMS is back since nearly 6 months, and I want to know why you visit my page. Please have a look at the link (it will forward you to the forum where the poll is).
Due to security reasons only members of the board are allowed to vote. So i can be sure everyone does it only once (Signup only takes a minute).
BTW If you want to leave feedback about pdroms (what could be done better, …) just let it out! I’m thankfull for _any_ feedback! (Please take care of your words, even if you think my page isn’t good)
Thor released a small slideshow for NGPC which shows the capabilities of his default “gif/jpg to ngp” import tool (up to 90 colors). Thanks to Mr. Spiv for the news!
Mr. Spiv just informed me that he made his “own version” of the GP32 BIOS. But read more…
Ok.. I made a custom BIOS to GP32 (based on English FW 1.5.7). This BIOS includes Exception handlers for Data&Prefetch Aborts (MMU and memory related errors like unaligned access) and invalid instructions. In case of Exception the BIOS runs a simple monitor which shows all possible registers, Exception reason, and relevant cp15 registers. Also a small memory browsing monitor is included. Finally the BIOS also skips the animation during the boot, which means a way faster booting time. All this was fitted into less than 3.5K of code (includes 1K of font data, all texts etc). Oh.. the USB fix is also included 🙂
Please remember that this is a PATCH! You need the original “English v1.5.7 Firmware” by yourself. I nor Mr. Spiv can support you with _any_ BIOS Files!
aGBe is a Gameboy emulator for the Playstation 1 (PS2 compatibel). The official aGBe homepage has been updated with these WIP news:
After 6 months of idling, this project has been picked up again, it’s still in the development phase. There’s a lot of things that still need to be adressed before this will be a fully functional emulator. It’s not that easy to do, because of the PlayStation aspect and the fact that I’m only working on this in my spare time (which for the last 6 months has been non-existant). But at any rate, in the spirit of Dev’ing, I’m sure there will be a lot of support and interest in the project, and I’ll need a lot of help with the testing. (There is NO beta yet, calm down!). There will be time in the near future to get all your features in, but don’t expect miracles! (just yet). I will be releasing the src after my development time is done.. (until I can’t work on it any more). And I’m also looking for *experienced* psx programmers if they would like to help out. Please use the forums responsibly, and try not to get yourself all hyped up, because i dont know when the first release will be. But I’ll be sure to keep thestatus posted as often as possible. Special thanks go out to [vEX] and justice7. – gxd (main programmer)
Text taken from AtariAge.com: [Newsdate 16th Jan 2003]
Andrew Davie has put together an impressive tech demo of a Dancing Baby. This demo should give you an idea of the type of animation Andrew is shooting for as he continues to develop Fu Kung!
You can download the Demo from Atari Age.
Anders Granlund in the news again 🙂 Before you jump up and think you can play Quake on your GP32 please read the following lines taken from the readme.txt:
Ported to GP32 by: Anders Granlund
gpQuake shouldn’t be taken too seriously, it was mainly done as a fun excercise to see how difficult it would be to port it. I have little intentions in working much more on this port. The framerate is VERY low, so the game isn’t really enjoyable to play… It is however quite cool to see Quake running on the GP32!Quake for PC made heavy use of the FPU. The GP32 doesn’t have such a coprocessor which is the major slowdown in this port. The PC version used assembly language for rendering, the GP32 port use much slower C functions for this task.There is no sound in this port, and the input handler is just a quick hack to allow me to test it.If someone wants to make a proper playable port of Quake to GP32 then by all means, hack about as much as you like — I’d love to see a good playable version for GP32.
Some stuff which would benefit a GP32 port:
– Sound.
– Proper keymappings.
– Fix graphics glitches.
– Rewrite some rendering&math code in asm.
– Rewrite engine to fully use fixed point math instead of floats.Pocket quake use some degree of fixed point conversion, but the port would benefit from a total rewrite to only fixed point in the engine…
Installing and running:
– Put gpquake.fxe in”gp:gpmm”
– Put quake datafiles (*.pak) files in”gp:gpmmquakeid1 “When the game console comes up after starting the .fxe file press the “START” button and select singleplayer ->new game. Keep in mind that it will take a good while to load the first level… I’ve tested this port with the shareware version of quake only…
News taken from GBAemu.com:
GBAEmu and GP32Emu have joined up to bring a new GBA and GP32 coding competition. This year we decided that entries should be either a game or emulator for either machine, sorry no demos this time as its difficult to judge against games and emulators.
Prizes are:
1st $150 & GBA-SP Console
2nd $150
3rd $100
In addition, all three winners receive a Game Wallet & 128MB SMC or something else of their choice from GBAX. There are also runners up prizes and all good entries will receive a smaller prize. For rules and other details check out the official page.
I allready posted about the new webboard yesterday. Now I want to go into detail. The sections are:
Announcements
PD Roms – News regarding planned things or new additions
New FREEWARE Console Releases – Got a new version of your game/demo/application? If so you are right here (No registration for that part needed. Please don’t misuse this, otherwise we’ve to disable Guest posting)PD Roms – Talk, Talk, Talk 🙂
Freeware ROM Talk – Talk about Freeware ROMS (old and new stuff) here
Development Talk – How? Why? What? Questions over questions, maybe you getan answer here
Console Hardware Talk – Hardware Add Ons, MOD-Chips&Co
Off Topic Talk – Everything which does not fit aboveRequests
Freeware ROM / (DISK) IMAGE requests – You are looking for a FREEWARE computer/console production? Ask here and we’ll try to help you out! (REMEMBER ONLY FREEWARE allowed, if you are not sure about the status of the production you request better let it, any commercial production request will end into a ban)
So far this is all. Moderators besides me and my cousin Nabeel are: Guyfawkes/GBAemu & fr4nz/Spoutnick Team. I hope the one or other will sign up and discuss with us. So far there are allready 17 registered users.
A thanks to following people helping me setting up the board: Guyfawkes, and Space Commander/Bytegeiz