Much like the Dali Lama, (which literally translates to, “ocean guru”), every so often a fish is spawned of great leadership with much wisdom and skills far above the rest and immediately recognized by all, in Fish Ball you are that fish. As you get close enough to the other fish they recognize you and turn from blue to yellow and begin to follow you and keep up as best they can. It is up to you to guide them to safety from the hungry orcas that keep appearing craving yellow fish. The round ends when you are eaten or have greater ball shrinkage than ball swelling. Final score is your balls apex minus a quarter of the carnage.
CellWrath by quasist is an semi-esoterical language with IDE and “Hello World” example. The most features like branching, memory interactions and all docs are still missing.
Rise of the Triad is a high quality, fast scrolling first-person perspective 3D action game. It includes a lot of destructive enemies, an arsenal of weapons from simple pistols to missile launchers, life-preserving armor, traps and ambushes galore.
SaveGame Manager GX by dj_skual allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface.
Changes:
* Added Class Nand and Class Tools
* Reworked lot of functions to use those new classes
* Reworked old mii_installer function as a new class Mii
* Fixed Random freeze while browsing save on wiisave.com
* Fixed browser’s freeze if no mii or savegame are installed in the nand
* Lot of sources changes, clean and sort
* Added a Mii::FixDB() function on startup (fix Facelib file and miichannel’s
datas)
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* NES Zapper support
* Custom controller configurations
* SD, SDHC, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4
Based on Snes9x 1.53
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
Changes:
* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes
Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.
The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):
* Quake (using the Q1Rev engine)
* QuakeWorld (using the QWRev engine)
* Quake II (using the Q2Rev engine)
* Quake II Threewave Capture The Flag (using the Q2CTFRev engine)