This Atari version of Dance Dance Revolution, entitled Dance Dance Retrolution, is played to the tune of your 80’s favorite, “Mr. Roboto”. As the blocks scroll up the screen in sync with the music, you and your opponent are challenged to match that synchronization with key presses. The more accurate you are, the higher your score goes, but be watching your dance meter, because if you and your competitor can’t keep it up, it’s game over.
The player starts the game off covered in bees, flailing their arms in a comical fashion. They need to navigate a single screen field patrolled by bees to try and get to an item (like an epi-pen) to move on to the next level.
Play as a catapult and shoot rocks at a moving tower. Use up and down to change your trajectory and space to fire. Destroy 15 castles to win the game, but be careful, the castle fires back!
You play as Buzz, the Georgia Tech mascot, with the objective of trying to shoot rival college mascots. Buzz and the other mascots have the ability to navigate throughout the field and around the GT logo. The direction in which Buzz navigates is also the direction he will shoot at his rival mascot.
In Bomber you take command of a WWII bomber who is on a solo mission to lighten the enemy density ahead. If you don’t bomb enough tanks, your squad will surely fail.
In this game you battle against your opponent to finish your Black Friday shopping before they can.
This game brings back the nostalgia of two classic games — Pong and Breakout — but in an entirely new way.
Mother Rabbit has dropped a carrot into the center of the playpin. You and your sibling are both hungry– slowly losing energy. Some one has to be fed. BATTLE to survive.
A one player squirrel game where the user is a squirrel and they must collect at least 25 nuts to win. The player has three lives and loses a life if they are hit by a faling leaf. The player must use the keyboard arrows to to climb up and down the tree, and run left and right along the branches and the ground.
Release notes:
Atario Party by Jabari Brown, Deep Chakrabarty, Jacob Paul
We think that any game good or bad, simple or complex and high or low tech can still be fun when two people get to engage in competition. Everyone likes to win and those that lose will try and get a rematch so competitive games urge people to continue and play until someone is compelled to quit. We combined two of our game ideas to make one multiple mini-game variant, one half quick draw one half sumo.