News
Sleepper & M@x released an update of PSPKVM. This application will allow you to run / play mobile java games on your PSP!
Release notes:
– FreeType2 fonts support. (Please see “Running tips: Use FreeType2 font files†of Release Notes)
– Bug fixes:
Mess display bug of NokiaUI for some games, e.g American Army.
Fix PlatformRequest() issue of not launching Installer for Jad/Jar files.
– Add missing character in Chinese Input Method. Now full GB2312 charset is supported.
– Optimize alpha-blending of drawRGB() with VFPU instructions.
http://www.psp-hacks.com/2008/09/21/pspkvm-v042-released/
This application by Akind allows you to use your Sony PlayStation Portable as a gamepad on your PC while connected with it’s USB interface.
http://www.psp-hacks.com/2008/09/19/remotejoylite-v016-released/
Added Sep 22, 2008, Under:
Wii
Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.
Changes:
– Saving/Loading works (using Nintendo-style save slots)
– Messages are now correctly displayed on screen
– Automap works (panning, zooming, and follow mode)
– Boot.dol distributed instead of Boot.elf (much smaller file)
– Preliminary PWAD support (one wad at a time)
http://wiidevelopment.blogspot.com/
Added Sep 22, 2008, Under:
Wii
Wiibreaker is a brickbreaker game by Arikado.
Release notes:
Wiibreaker is a simple brickbreaker game I made because my artist for Wii Shooting Gallery, Azza123 said there were no brickbreaker games out for Wii homebrew. Thus, I have created Wiibreaker. In total, this first release took about two weekends to write. Work is further postponed on this game until the completion of Wii Shooting Gallery.
Once the ball falls below the screen 3 times, you lose.
http://wiibrew.org/wiki/Wiibreaker
Added Sep 21, 2008, Under:
Wii
Okachobi ported SDL Paradroid to the Nintendo Wii.
Release notes:
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files. The source will be released in accordance with its original GPL license as soon as I get to a stable version. I had considered abandoning the project because of the virtual console version, but then realized its not available in the U.S., and noticed that there are at least 2 PC remakes of Paradroid and several for mobile platforms. So if you like Paradroid and live where it is available, support the virtual console by purchasing it. Otherwise, wait a little while and give this port a try.
This version is in no way derived from the version available on the Wii Virtual Console in Europe. All code and graphics are from the freely-available SDL Paradroid released in 2002 under the GPL license. It has simply been patched in various ways to be compatible with the Wii Homebrew SDL library.
Thanks to www.dcemu.co.uk for the news.
http://wiibrew.org/wiki/User:Okachobi/Paradroid
Foosball DC takes you back to the world of table football. Battle against your friend or the CPU in a vibrant party. Choose training and the number of goals and win!
http://dreamcast.es/news.php?readmore=167
Ron and Indiket ported Apricots to the Dreamcast. It is a game where you have to fly a plane around the screen and shoot targets and drop bombs on enemy targets.
http://dreamcast.es/news.php?readmore=163
Added Sep 21, 2008, Under:
GP2x
Ledow ported Chaos to the GP2x.
Release notes:
A GP2X conversion of Quirky’s GBA port of the Spectrum version of Chaos. (Phew)!
The gameplay should be very similar to the original Spectrum version because a lot of the code was based on Spectrum disassemblies.
Original code from: www.geocities.com/quirky_2k1
Tweaked and recompiled to run on the GP2X by Ledow.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,3,2687
What’s it? It is an Alternative VSHMenu that has ALL same functions of the M33 VshMenu and other utilities such as the possibility to change the background color, to power off and to sleep the console, to activate and to disactivate M33 VshMenù from dashboard or to make screenshot of XMB!
Changes:
– Added FIVE new background colours
– Now Alternative VshMenu can not be started before of 3 seconds: in this way you can avoid console crashes when you accidentally start it during coldboot or returning from games.
– Now there will be a pause of about one second when you exit from A. VshMenu: in this way your key pressing will not have any effect on XMB (like happened in past).
– Changed HIDE MAC ADDRESS function in AUTO USB CONNECTION: if you enable it, USB connection will be enable always in XMB! In this way when you connect a USB cable your PSP will be connected to your PC/PS3 without you have to press on special icon! (like in PSP-3000).
– Changed CXMB PLUGIN function in LANGUAGE: now you can select your language from the menu of A. VshMenu! In this first version, there will be only two language: Italian and English.
– Changed M33 VSHMENU in SELECT KEY: now you can choose what to associate to SELECT key in XMB (M33 VshMenu, a Homebrew, Nothing).
– Erased all difference of code between CF 3.90/3.95GEN/4.01M33: now plugin will be the same in all CFs.
– Added a homebrew-flasher for the plugin: it will flash the Alternative VshMenu in your Flash0 directly from PSP without other steps!
– Cleaned the code to try to compensate the increase of the PRX size caused by language translations..
http://forums.qj.net/showthread.php?t=144690
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