2048: Pico-8 Edition is a piconized version of the puzzle game 2048 by D’oven.
The Assembly Line is a NES homebrew podcast started by Sole Goose Productions and Kevin. They cover a variety of theoretical topics, feature a central game under review, have guest interviews with folks, and also showcase some music.
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Episode 11: NESdev Competition – Part 2
https://soundcloud.com/user-463768680/e11-nesdev-competition-part-2
Michael Chiaramonte goes on with his NES Programming tutorials.
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In this episode I worked on trying to squeeze in my calculations for row updates and attribute updates into the NMI and after trying to chisel away at it, determined that I’d have to do that calculation in the game loop and only do the PPU updates in the NMI. That’s where we’ll pick up on Monday.
Rolly is a brand new PICO-8 game by Davbo. Jump, Roll, Hop and Dive your way through sharp caves to rescue your friends.
Picolarium is a PICO-8 game by tobiasvl. It’s a clone / demake of Polarium known from the Nintendo DS.
Changes:
* Level editor, which lets you create your own levels.
* Password system, which lets you share your custom levels with others, or import other people’s levels. The passwords are compatible with Polarium for DS, so you can probably find lots of cool levels online. (20 custom levels can be stored.)
* You can now get a hint (start and end positions) for every level in the pause menu. (@Chodot)
Astronomer is the first Atari 2600 game by Alex Pietrow. It is a simulation game of sorts that allows the player to get into the shoes of an astronomer and observe stars with the world’s largest telescope. The aim of the game is to aim the telescope beam at a star and observe it troughout the night. This is achieved by filling up an ‘observing bar’. However if the astronomer takes pictures of clouds while observing a star, the entire observation will be ruined and the astronomer will have to start over. This can make his or her life difficult as there is only a certain amount of time alocated to this one observer. Once this time is up, the game is over. Just like in real life, the observer who can do the most with their time will be considered the best, but this always will partially rest on luck. Can you get the high score?
Michael Chiaramonte goes on with his NES Programming tutorials.
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After getting the map code working, I rewrote the code to load the attributes into the memory buffer. This involved updating the asset tool to properly remap the metatiles to properly allow for attribute value lookup. In the end, we’re still running with too many cycles in NMI, but we’ll get that fixed on Thursday. Thanks for watching!
Radial Warning by Jayenkai has been released, and is available for Windows, Linux, MacOSX and Nintendo 3DS. Blast away the many enemy and fight for survival as the endless chaos ensues.
Taco for the Super Nintendo Entertainment System / Super Famicom has more progress to show. Two items were implemented: Magnet and teleportation.
The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.
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Chris Abbott brings C64 music to live audiences and beyond! We chat about his work on Back In Time, Ninja Musicology and Project Hubbard! Plus, the new Amiga 1500+ with Stephen Jones.
https://soundcloud.com/the-retro-hour/c64-remixer-supreme-chris-abbott-the-retro-hour-ep130