Nyan “Pop-Tart” Cat for IntelliVision! Blame Groovybee 🙂
Is That a Demo in Your Pocket? Yes, sure it is… and it’s Snorpung‘s fault 🙂
The demogroup Resistance released their demo Travel during Solskogen 2015.
MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.
The full changelog can be found at wiibrew.org, we wont post it separate here.
atari2600land picks up a new topic for a new Atari VCS game. Just in case you’ve ever had a dream to play Super Mario 64, this might get reality now with Super Mario 64 2600. Certainly in a slight modified version to match the capabilities of the target platform. Kindly note that this game is heavily in development.
Changes:
Just a quick update. Version 25 has a little tune play once you grab the star. I also discovered that you can move after grabbing the star. You can still move, but the wall has been removed from the level 1 painting room in the castle once the game takes you back there.
http://atariage.com/forums/topic/201565-super-mario-64-2600/
Run Out! by Papa is a high speed racing game with some iconic backgrounds and traffic for the Atari VCS. There will be also a cartridge version in the not too distant future.
The 2015 IntyBASIC Intellivision Games Programming Contest is taking place between July 1st, 2015 and December 31st, 2015. The contest is sponsored by AtariAge, GroovyBee, nonner242, nanochess and CollectorVision. The (possibly obsessed) collectors revolutionika and cmart604 will also be providing some additional prizes. All contest entries submitted must be written in IntyBASIC. [Text shameless stolen from AtariAge.com]
atari2600land picks up a new topic for a new Atari VCS game. Just in case you’ve ever had a dream to play Super Mario 64, this might get reality now with Super Mario 64 2600. Certainly in a slight modified version to match the capabilities of the target platform. Kindly note that this game is heavily in development.
Changes:
Well, I worked on this again while hearing the loud booms of fireworks. You must pick up the Bob-Omb, which is very much now active, and throw it to get the star. Not pressing fire and touching the Bob-Omb transports you to the beginning of the level. But you still can’t go into any of the doors except the first one.
http://atariage.com/forums/topic/201565-super-mario-64-2600/
Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.
Changes:
* Fixed Gc controller when updating
* Fixed some DVD drive accessing bugs
* Fixed some changelog displaying issues
* added support for the new HBC
* check apps on USB if SD has none
* changed magicword to 0x817FEFF0 (for techinical reasons. old magicwords still work; but it is recommended to switch)
* fixed random small bugs
* new libogc -> new wiimotes supported
* fixed loading compressed dols
* fixed title menu crash
* fixed installer some more
* Dropped language mods.
* set black background as default
* added argument + ahbprot support for dols
* all dols use IOS 58,61 or 38(with ahbprot)
* EasterEgg removed
* Gecko output will now be dumped to fat:/prii.log
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.
Main features:
* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* In precision mode floating bus and interrupt timing are accuratly emulated.
* Frambuffer resolution at 640X480 or 320X240.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and instant loading.
* Tape browser.
* Supports POKE files.
* Supports ZIP files.
* FTP client for loading games from internet repositories (e.g. WOS).
* Emulates up to 2 joysticks of types: Kempston, Cursor, Fuller , Sinclair1, Sinclair2 and QAOP.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* IR Virtual keyboard support.
* Emulates Interface I, Interface II and Microdrive.
* Emulates ULAPlus.
* Emulates Currah microspeech.
* Based in a new, fully free, Z80 emulator (Z80Free).
Changes:
* Added RZX support (play, record, add bookmark, edit, browsing) in tool menu
* Preview screen auto extracted from tap, tzx, sna, z80 and rzx files
* Left and right toggle preview windows
* Horizontally scrolling menu
* Last selected file remembered in the menu
* Extended z80 file format to +2, +3, +2a models
* Added AY info emulation in z80 file format
* Z80 file compression (v2.0) for both 48k and 128k models
* Fixed bug in z80 decompression algorithm
Thanks to Oibaf himself for the email letting us know about this update.