GP32 Homebrew Reviews has been updated with three new GP32 homebrew game reviews. Pogy’s Adventure, Circus Linux and Mythic Chess v0.7.http://reviews.chemicalkungfu.de/
Image provided by: TorlusPanda Forth is a Forth implementation. After the GBA version, there is a GP32 version now.http://torlus.com/index.php?Gp32
Tuskenraider updated his Atari Lynx emulator for the GP32. As release notes it states:”bugfixes”.http://www.pelle7.de/uml_index.php?open=emu
Franxis updated the GP32 port of MAME.
Support for Williams games into a separate FXE file (mwilliams.fxe) (19 new romsets): blaster, bubbles, bubblesr, colony7, colony7a, defcmnd, defence, defender, joust, joustr, joustwr, lottofun, robotron, robotryo, sinista1, sinista2, sinistar, splat, stargate. Screen Correction fixes (Slap Fight, Tiger Heli, Twin Cobra…) Optimizations in sound library. Sound volume increased. Sound panning volume corrected. Minor optimizations. START+SELECT during game = Reset game (i.e. is needed to start Williams games) L+R in the selection menu = Reset GP32 Fire with START button when screen is rotated Analog controls emulated (i.e. for Return of the Jedi) Second joystick emulated with joypad YM3812 emulator is always activated with sound ON. Removed option”Sound ON+YM3812″. Palette Intensity Bit set to 0
Image provided by: UnknownPhoenixRising and Lynx put a little keyboard demo together…http://www.dspassme.com/demos.shtml
This is a reminder to the current PD Roms Coding Competition #3. The theme based compo is all around”shooters”. There are lots of prizes and everyone who submits an entry will already recieve a small prize 🙂Now there are three weeks left, enough time to still start an entry!Allowed are: Gameboy Classic, Gameboy Color, Intellivision, Neo Geo Pocket Classic, Neo Geo Pocket Color, Odyssey 2, Wonderswan Classic, Wonderswan Color, Game Gear, NES, Master System, Pokemon Mini, Watara Supervision, Gameboy Advance, Megadrive, GP32, PC Engine, SNES, Dreamcast, Arcade Hardware (NeoGeo, NeoGeo CD, CPS1, Sega 32x).http://www.pdroms.de/pdrc3-rules.php
Reesy updated Dr. MD to version 2. Changes:
Rewrote sound rendering engine in order to make DAC emulation more accurate. Fixed FM timer emulation – they were running to slowly, this caused slow music in games such as Outrun. Added support for v1.0 save states Fixed pallet problems in Another World. I was masking the pallet data with #F000 rather than #0xF000.
Image provided by: Natrium42Here is what the autor writes:
The touchscreen controller in the DS allows to read out pressure of the touch. It should be called pseudo-pressure, really, because it’s based on the the touched area and not on real exerted pressure.
Here is a small demo to show touch pressure. Although an emulator binary is available there is no much use to it.
Another updated game Tetris DS… by DesktopMan too. Changes:
Minor update to both Nibbles and Tetris. Both now uses the template from bottledlight, although with a different makefile for the arm9 part. You can now compile both emulator (arm9) binaries and hardware (passthrough) binaries easily. Also fixed some logic bugs in Nibbles, and slowed it down a bit. And now you can eat cherries aswell 🙂 Nibbles now comes with (messy) source, due to requests.
DesktopMan update his Nibbles DS game.http://www.auby.no/