DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.
Release notes:
This is mainly just a quick fix version, to fix some issues in the 0.20 version with a few more FPU opcodes implemented. The new FPU opcodes are fsincos, fptan, fprem, fyl2x, f2xm1 and fscale. The first three I have not tested properly yet, so those might have some bugs. The last three I have tested so they at least should work properly.
At least two new games seem to be runnable (or at least startable) in this version, Abuse and Comanche. Abuse needed just a few more FPU opcodes implemented to start running. Comanche however had some more problems.
X-COM – UFO Defense for Pandora. The Original X-COM: UFO Defense Version 1.4 data files are required!
Changes:
* changed mouse controls using touchscreen in Battlescape:
– left mouse click is emulated when releasing touchscreen (instead of when pressing touchscreen)
– old controls can be selected in config file
* minor bug fixes
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Changes:
make SCSP1 (old one) and SCSP2 into plugins; can select SCSP1 or SCSP2
add saving setting mode for each game
(maybe) fix PAL monitor mode according to libogc
some minor fixes and changes
REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992. REminiscence was created by Gregory Montoir.
– Updated to Gregory Montoir’s latest version:
– PC CD SEQ file movie support
– Experimental support for Amiga data files
– Level selector is now part of the official build
– Menus fade in and out
Sven Vößing presents another “Retro Hunter” Video-Podcast. Unfortunately it’s in German language only. Usually of interest for every Retro-Fan!
Quote:
Ob es einen besonderen Grund hat, wissen wir auch nicht. Aber heute ist Sven Vößing alias Retro Hunter, so richtig in Kampflaune. Als erstes verheizt er Soldaten in Cannon Fodder um dann in der Vorstellung des Gamersglobal-Abo-Spiel den direkt Zweikampf in King of Fighters 96 anzutreten. Und auch in der Gurke geht es ordentlich rund, denn die Tochter des Präsident will in Crime Wave gerettet werden. Zum Abschluss verlangt das Fundstück auch noch einiges an Körpereinsatz.
Lightweight2 is a very “leightweight”/minimalistic browser for the Pandora and possibly other systems.
Changes:
– Added close-button on tab-buttons
– Added zoom-support (Hold Ctrl press and use wheel to zoom in/out. Press Mid button to resetz zoom)
* With zoom-slider in tab-menu
– Live update of the Completer for fast bookmark-access
– Gave root-bookmark-folder a better name (Now “Bookmark” or a translated name)
– Fixed some issues with closing last tab
– Removed close-option from tab-menu
Epic Adventure by Byte Knight is an entirely new Adventure game built from the ground-up featuring 32 rooms / mazes with all-new items and enemies (see picture below). It’s kind of a mixture of Adventure and Lord of the Rings. The goal of the game is “the usual” – get the golden chalice back to your home castle. But first, you must kill the Dragon in order for the chalice to appear in one of three places – the Wizard’s Castle, the Dragon’s Castle, or the Troll’s Cave.
Release notes:
New update – now you can play level 1 or level 2. Randomized level 3 to come. Hit the Select button at the start screen to switch levels (I or II at the bottom of the screen), space to start.
Level 1: Items at fixed locations close to the castle. No hawk, no Evil Magician boss.
Level 2: Items at fixed locations throughout the kingdom. Hawk & Evil Magician present.
Also fixed a bug in which after you killed the Evil Magician the Chalice would disappear, making it impossible to finish the game…
Mario Craft by Nobody has a few essences of Minecraft. Read the main post for details.
Release notes:
The last update could have been good but had a couple of errors. Several bug fixes. No jumpy y camera movement, it now moves smoothly when you reach a certain height. Offset blocks on both axis have been fixed now for perfect placement. After dieing and then falling to the ground and getting stuck has been fixed. Moving objects past 256×192 has also been fixed. Room now has no height limit for no reason. All fixes made help enhance other areas as well. Keep the feedback coming and i can fix these things again and add more stuff!