News
iAthan v0.04 (iPhone misc)

This application might be interesting for muslims: Get prayer (salat/salah/namaz) timings for your local city along with Qibla direction, distance and athan (azaan/azan) now on iPhone and iPod Touch!

Changes:

Athan Selection fixed for Medina
Hijri date correction fixed
iAthan now launches at prayer times automatically (however for now it still does not support waking the phone up from sleep)
City deletion problem fixed for the default city, ‘London’
Vibration alerts added

http://www.guidedways.com/mobile/iathan/download_iathan.php

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SMSD v0.2.1 (iPhone Application)

SMSD is an iPhone SMS management application.

Changes:

Localization : Italian by Bruno
Localization : Chinese by jackielo
Localization : Spanish by Jose Maria Calvo
Localization : Polish by Mariusz Ostrowski
Localization : French by Simon Vandaele
Localization : Norwegian by Geir Lund
Localization : Swedish by Sebastian Mattsson
Localization : Finnish by Sebastian Mattsson
UI Enhancement : Confirmation while deleting all messages in the list.
Fix : Localization support had broken Backup implementation.
Fix : Phone freezes!
Fix : Delete All used to crash.
Fix : Sent message was not shown in sent box if it is empty.

http://amrut.joshi.googlepages.com/smsd

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Powder (Build 096) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Changes:

Golden tridude is reflective as intended.
Soul suckers now have encyclopedia entry. (Richard Quirk)
I had forgotten to update the non-classic tilesets with some approximations of the new tiles. This has now been done.
Creatures blown into something that kills them will no longer cause a crash.
Fire elementals boiling water, falling in the resulting pit, and dying, will no longer crash.
New ring: polymorph control; along with the required intrinsic. If you have polycontrol, you can chose the form of any creature you have slain.
Creatures with polycontrol will try first to become their most evolved form. If they are already that, they’ll stay the same, unless they figure they are close enough to death a polymorph might be worth a shot.
Wand users that are almost dead may decide to zap themselves with polymorph in hopes of a better roll.
Mini icons are flipped when moved to the off-hand. Most notably, the bow will point away from the character in all cases. The handle for the off hand has also been made symmetrical to the main hand so a symmetrical mini-me will work as expected. This required a two pixel change to the mini-me icon. (Akoi Meexx)
Restarting the game would not delete any of the items in creature’s inventory, leaking memory. This was very apparent during stress tests causing the DS and GBA to quickly run out of memory and PC based systems to eventually run out of MOB ids.
Killing yourself with Acid Splash will no longer crash.
Creatures who revert to normal form after teleportitis, auto-searching, being blown by the wind, boiling water they stand on, will no longer crash.
Creatures reverting to their normal form from their own fireball will no longer crash.
When in look mode, clicking will scroll to that tile and give a brief description. Clicking the current tile will end look mode and give the long form description. (Richard Quirk)
Three more maps.

Thanks to cid2mizard / http://www.dev-fr.org for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Release 096) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Changes:

Golden tridude is reflective as intended.
Soul suckers now have encyclopedia entry. (Richard Quirk)
I had forgotten to update the non-classic tilesets with some approximations of the new tiles. This has now been done.
Creatures blown into something that kills them will no longer cause a crash.
Fire elementals boiling water, falling in the resulting pit, and dying, will no longer crash.
New ring: polymorph control; along with the required intrinsic. If you have polycontrol, you can chose the form of any creature you have slain.
Creatures with polycontrol will try first to become their most evolved form. If they are already that, they’ll stay the same, unless they figure they are close enough to death a polymorph might be worth a shot.
Wand users that are almost dead may decide to zap themselves with polymorph in hopes of a better roll.
Mini icons are flipped when moved to the off-hand. Most notably, the bow will point away from the character in all cases. The handle for the off hand has also been made symmetrical to the main hand so a symmetrical mini-me will work as expected. This required a two pixel change to the mini-me icon. (Akoi Meexx)
Restarting the game would not delete any of the items in creature’s inventory, leaking memory. This was very apparent during stress tests causing the DS and GBA to quickly run out of memory and PC based systems to eventually run out of MOB ids.
Killing yourself with Acid Splash will no longer crash.
Creatures who revert to normal form after teleportitis, auto-searching, being blown by the wind, boiling water they stand on, will no longer crash.
Creatures reverting to their normal form from their own fireball will no longer crash.
When in look mode, clicking will scroll to that tile and give a brief description. Clicking the current tile will end look mode and give the long form description. (Richard Quirk)
Three more maps.

Thanks to cid2mizard / http://www.dev-fr.org for the news.

http://www.zincland.com/powder/index.php?pagename=release

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PuzzleManik v3.6 (NDS Game)

PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).

Changes:

– Fix bug in Mastermind (thanks stephen for having found it)
– Fix bug in Again/Undo button detection
– Fix bug in themes management => a maximum of 7 seven graphic themes are managed now, if you’ve more themes installed, they won’t be accessible in the game’s theme management.

http://www.puzzlemaniak.com/blog/index.php

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GhostBusters DS v0.7 (NDS Game)

Regular as usual in these days, here comes an other udpate of Sephiroth_FF7’s Ghost Busters remake for Nintendo DS. Grab the download from it’s release thread.

http://www.dev-fr.org/projets/(ndsjeu)-ghostbustersds/

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Gianas Return – Teaser Video 3 (GP2x misc)

The team behind Giana’s Return has released a new teaser video, this one showing an underground / cave level.

Check out Youtube and leave your comments there or at the official Giana’s Return page at http://www.gianas-return.de

http://www.youtube.com/watch?v=UgM7uDJNDt0

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PSP-HUD v1.2 (PSP Application)

This is a plugin for PSP CWF 3.71M33 that displays some basic info on screen:
– CPU speed and CPU usage
– BUS speed
– battery status (percent and time left)
– local time

Changes:

– buttons for menu and HUD are configurable within configuration menu
– add custom alignment (adjust with analog)

http://forums.qj.net/f-psp-development-forum-11/t-psp-hud-v12-131694.html

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Monolith Android (02-01-2008) (Android Game)

Monolith Android is a 3D tetris like game for the android mobile phone platform. The code is based on the SDK samples of the Android SDK. The intent is to create a fun to play game, and familiarize with the rich API of the android platform. The game uses openGL ES to render the graphics. As well as the classic tetris-like gameplay, the game provides additional game modes, “Dizzy” and “Monolith”. The Monolith name derives from the fact that the matrix that the game is played in, looks a bit like a monolith from the film “2001 a Space Odyssey”.

http://code.google.com/p/monolithandroid/

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iDialer v2.0 (iPhone misc)

New version of iDialer, incorporates kDialer phone # searching and WMP Smart Dial Contact name searching.

Can search Contacts, Recent Calls or both.
Can match Names, Numbers or both.

Has preferences for starting in desired mode, setting startup search and match modes, and disabling number formatting.

http://www.modmyifone.com/forums/showthread.php?t=23556

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