Image provided by: TipiakTipiak has updated his game”Touch&Bomb”.http://www.playeradvance.org/forum/showthread.php?t=1267
NJ, author of NeoGeo CDZ, has now picked up his own NegGeo CD emulator to be ported to the PSP. The seventh beta can be downloaded from his page.
The old RSS 0.92 feed has been replaced by RSS 2.00. Changes:* Display of the 30 last headlines instead of the last 10* If you use a proper feed reader, the whole news text will go with the feed.On a sidenote I want to point at our sponsor, who is paying the PDRoms sever bill. Please make sure to check their products. This will help keeping PDRoms alive.Greetingsfrom Viennapoka’qo/pdroms
Lumo has updated his 3DB Loader for the PSP. Changes:
Preview v3+ changed doublesided to singlesided meshes&backfaceculling (->draws only visible triangles, front side! ->planes might be invisible, cause of orientation) + new conversion tool (as cmsh might be v2, v3 i just call it v2 now…)+ rewrote maya export script to export the faces in correct* order + added Gouraud Shading ->no more flat view! + added a lightnote: max face/vertex count is 65xxx (not limited by my loader) but you can split your mesh into multiple 3db files and load em up…
ZorBlocks is a game by ZordaK. The game consist in clear the screen, removing all the block.If you can remove all and is impossible to continue, press select to make a new board or press start to choose another difficult level. The movements of the block are always down and left, check image ayuda-help.png for better understand. Using rotation have a penalty of -500 points. If you clear the screen without using rotation points i will bonify you with 2x points. To clear blocks at least have to be 2, clearing more blocks at same time will multiply the score for clearing block.http://dl.qj.net/…
Shatterdome has updated his game”PSP Helicopter”. Release notes:
I added some point balls that you can now collect, they are worth 150 and the multiplier affects them…also you won’t run out of buildings, but they never speed up, so i’ll figure that out yet, I have some ideas…Also the point balls require new graphics and there is a death animation now, so you’ll have to replace the old folder if you’ve checked this out before…
StereoMike has ported JonoF’s version of Duke Nukem 3D to PSP. Duke Nukem 3D is a solid 3D ego-shooter.http://forums.qj.net/showthread.php?t=35872
This is a joke game like Mario where you get to be Mario with a backwards hat and a gotee and shoot people in wheelchairs. This was one of the first games lostjared ever wrote.http://forums.qj.net/showthread.php?t=36018
naboo has released an updated version to his Bomb Jack remake for the PSP. Release notes:
Some improvements in game engine, 14 full action (and customizables) levels: put enemies, bombs, coins, everything what you want, but many objects make game slow [feature]. Added item wall for vertical obstacles. Get extra life in some levels.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! ScummVM lets you run these adventures: Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…http://scummvm.sourceforge.net/