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VisualBoyAdvance GX v2.1.6 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatiblity based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

Changes:

[2.1.6 – May 19, 2010]

* DVD support fixed
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes

Thanks to http://www.nintendomax.com/viewtopic.php?t=11856&f=54 for the news.

http://code.google.com/p/vba-wii/

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SNES9x GX v4.1.9 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Features:

Based on Snes9x 1.52
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

Changes:

[4.1.9 – May 19, 2010]

* DVD support fixed
* Fixed some cheats issues
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

Thanks to http://www.nintendomax.com/viewtopic.php?t=11857&f=54 for the news.

http://code.google.com/p/snes9x-gx/

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SNES9x GX v4.1.9 (SNES emu for GC)

SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Features:

Based on Snes9x 1.52
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

Changes:

[4.1.9 – May 19, 2010]

* DVD support fixed
* Fixed some cheats issues
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

Thanks to http://www.nintendomax.com/viewtopic.php?t=11858&f=6 for the news.

http://code.google.com/p/snes9x-gx/

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FCE Ultra GX v3.1.7 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Changes:

[3.1.7 – May 19, 2010]
* DVD support fixed
* PAL/NTSC timing corrections
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

Thanks to http://www.nintendomax.com/viewtopic.php?t=11859&f=54 for the news.

http://code.google.com/p/fceugc/

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Woopsi v0.99 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Woopsi 0.99 is now available:

http://www.sourceforge.net/projects/woopsi

This version has had a significant version bump because it is considered complete. I’m holding off from releasing version 1.0 partly to ensure that the documentation is done and partly to allow time for any bug reports.

Changes in this version include some minor cosmetic improvements to the ProgressBar, bugfixes to the slider gadgets, and some more gadget test projects. Full changelog is below. Additionally, I’ll be uploading some early documentation to my blog soon:

http://ant.simianzombie.com

Fixes:
– ProgressBar text greyed out when disabled.
– SliderVertical and SliderHorizontal ignore double clicks by default.
– SliderVertical and SliderHorizontal only fire value changed event if value has really changed.
– SliderVertical and SliderHorizontal getValue() methods are considerably more efficient.
– Added libfreetype.a file to libs/libfreetype/lib folder.

New features:
– Added progressbar test.
– Added slidervertical test.
– Added sliderhorizontal test.
– Added scrollbarvertical test.
– Added scrollbarhorizontal test.
– Added superbitmap test.
– Bumped version number to indicate feature completeness.

http://forum.gbadev.org/viewtopic.php?t=14332&start=75

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DSmash v0.94b (NDS Game)

In this game, flies will happily fladder around behind your touch screen, and you must get rid of them!

How? Splat them with your stylus, of course!

But beware: Each time you tap on the Touch Screen, you will damage it! How many flies can you swat before you need to send your DS to the Nintendo Product Reparation Service?

http://dsgamemaker.com/forum/viewtopic.php?f=27&t=4442

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RefleXtreme v0.1b (NDS Game)

RefleXtreme is an arcade game where the goal is to execute the corresponding buttons as they enter the white box. Gradually, the game gets faster. If you miss 50 of them, it’s Game Over.

http://dsgamemaker.com/forum/viewtopic.php?f=27&t=4411

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Shuttle Running (15-05-2010) (NDS Game)

You take over a spaceship; avoid comets to get to the end!

http://dsgamemaker.com/forum/viewtopic.php?f=27&t=4495

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Master Maze v0.8c (NDS Game)

Master Maze is a maze game.

Changes:

i’m having a bit of trouble but here is the lates version 0.8c

It has better “Story” & “Freeplay” sprites
It askes for your name then saves it (doesn’t load beacuse i don’t know how)

and thats about it

http://dsgamemaker.com/forum/viewtopic.php?f=27&t=3875&start=15

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Blitz Kart (16-05-2010) (Demo) (NDS Game)

The idea is to make a 3D racing kart game like “Mario Kart” but for free.

Features:

– Storymode for each character
– 8 playable characters and 1 NPC boss
– 10 thematic areas
– Items and powerups
– Multiplayer support
– BGM and SFX
– Minigame(s)
– Logo editor (In mario kart, it’s called emblem)

The game is about 30% complete.

http://forum.gbadev.org/viewtopic.php?t=17263

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