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Woopsi v0.99.3 (Beta) (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Woopsi 0.99.3 is now available:

This release fixes a number of bugs. Some of the code has been tidied up. The only change that could have an impact on user code is the removal of drawHorizLine(), drawVertLine(), drawCircle() and drawFilledCircle() from the GraphicsPort class. The drawLine(), drawEllipse() and drawFilledEllipse() methods will now automatically call the optimised form is it is available.

Fixes:
– WoopsiString::compareTo() no longer inlined (fixes SF bug 3017420).
– Moved unused FixedWidthFontBase class into extras directory.
– Moved putSDLPixel() and getSDLPixel() into FrameBuffer class from woopsifuncs files.
– Added copy() to all bitmap classes.
– Replaced call to woopsiDmaCopy() in Graphics::copy() with call to copy() method of bitmap class.
– Graphics::drawEllipse() automatically calls drawCircle() if both radii are equal.
– Graphics::drawFilledEllipse() automatically calls drawFilledCircle() if both radii are the same.
– Graphics::drawCircle() and drawFilledCircle() are protected.
– Graphics::drawLine() automatically calls drawVertLine() or drawHorizLine() if lines can be optimised.
– Graphics::drawVertLine() and drawHorizLine() are protected.
– Removed GraphicsPort::drawCircle(), drawFilledCircle(), drawHorizLine() and drawVertLine().
– Fixed TinyFont (broken in last release).
– Moved woopsiRGB() macro from woopsifuncs.h to graphics.h.
– Moved woopsiDmaFill() and woopsiDmaCopy() into new dmafuncs files.
– PackedFont1 clips correctly.
– Gadget collision detection uses routines in Rect class.
– All GraphicsPort routines use Rect class.
– Rect::hasDimensions() returns false for negative sizes.
– Rect::getIntersect() and getAddition() work correctly for negative sizes.
– Removed Rect::fromDimensions().
– Rect::fromCoordinates returns a rect rather than a pointer to a rect.
– Tidied up SDL pad updating in woopsifuncs.c.
– Removed woopsiLidClosed() from woopsifuncs.c.
– Added dmafuncs.h to woopsiheaders.h.

New Features:
– Added Rect::contains().
– Added Rect::copyTo().

Discussion: http://forum.gbadev.org/viewtopic.php?t=14332&postdays=0&postorder=asc&start=75

http://sourceforge.net/projects/woopsi/

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Age Of Nations (RC1) (PSP Lua Game)

Age Of Nations is a basic real time strategy game, entirely coded in LUA. It uses graphics from the official PC game “Age of Empires”. It contains a tutorial Campaign, and a free-play scenario to discover the game features. It has many interesting features, and the whole game engine was coded using object oriented patterns.

http://www.neoflash.com/forum/index.php/topic,6286.0.html

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Mario Fusion (19-08-2010) (PSP Game)

Can you guide Mario though this epic journey to save princess Peach? Or will Bowser forever haunt your dreams?

Mario Fusion is a tribute to the Mario franchise that we all know and love. The game features most of the features you would expect to see in a Mario game, with breakable blocks, animated tiles, mushrooms, coins, Goombas, flowers & shells. The game features 5 Levels including a showdown with your evil nemesis Bowser!

http://www.neoflash.com/forum/index.php/topic,6287.0.html

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TetriCycle v0.6b (Wii Game)

TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place. TetriCycle is freeware, can be distributed freely and should never be charged for.

Changes:

Added sound FX.
Added powerups to multiplayer. Please enjoy!
This game will be open sourced soon, at which point you can add your own powerups.

http://wiibrew.org/wiki/TetriCycle

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Fy.WoD (Release 1) (Dingoo Linux Game)

Fy.WoD! is a racing game with high frustration danger and requires your MAXIMUM of concentration.

Death is everywhere and always there where you want to go, so be careful. Only who manages to run the route nearly perfect will be able to continue. Maybe noone will manage it to the top. Or are you the one? Come in and find out!!!

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,398

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Ginge v3 (GP2x emu for Wiz)

Ginge is actually not an emulator, but a compatibility layer to get GP2x applications working on Wiz.

Release notes:

here is release3 which matches release3 on pandora (finally):
http://notaz.gp2x.de/releases/ginge/ginge_wiz_r3.zip
Compared with r2, it’s mostly Payback support, not much else.

http://www.gp32x.com/board/index.php?showtopic=56081

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RoguelikeDefense (14-08-2010) (Wiz Game Port)

RoguelikeDefense, an ASCII Tower Defense game.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,29,472

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DSPaintball v1.0 (NDS Game)

The objective of this game is to draw paths on the touch screen so the moving balls touches the star.

http://www.neoflash.com/forum/index.php/topic,6278.0.html

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Undead Terror (Demo) (PSP Game)

There are three rules about Undead Terror, shoot, shoot again, reload and shoot even more.

http://www.neoflash.com/forum/index.php/topic,6279.0.html

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Sokoban Touch and GO (18-08-2010) (Preview) (NDS Game)

maRk2512 updated his Sokoban game “Sokoban Touch & GO!”.

Changes:

– Added some decent sound-fx
– Added eyecandy (intro and a bunch of particles when you move the stylus over the display.)

http://www.neoflash.com/forum/index.php/topic,6244.0.html

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