News
It is the night after a zombie outbreak in Zombie City. Survivors are scarce. You are in the center of the city, and you need to GET OUT! But what caused this outbreak in the first place? Will you risk your life to find out? Or will you simply try to escape? 20 different playable characters, 12 unique story lines to play through that unfold differently depending on the path you choose and the people you talk to.
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*This is a Work In Progess*
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,3,371
Pickle released GLQuake for the Wiz, it’s a Quake engine using nanoGL wrapper. This new version now works with actual firmwares (1.1.0). You must install the OpenGL libraries!
Release notes:
Thanks to jbmaster of gph for providing a patch that fixes the texture issue. All textures should be present. The default for gl_max_size is still 128, although 256 looks so much better, the downside is missing skins, I believe from lack of memory.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,26
Added Apr 4, 2010, Under:
J2ME
Joerg Jahnke has released an updated version of JMEBoy. JMEBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices. If you want to play Gameboy games on your mobile phone you should try this emulator.
Plenty of free GBC homebrew ca be found here: http://www.pdroms.de/files/gameboy/
http://sourceforge.net/projects/javagb/
Added Apr 4, 2010, Under:
J2ME
Bloody Mess Mobile is a top-down shooter game for mobile phones with J2ME MIDP 2.0 profile & bluetooth support. It is based on famous PC game Crimsonland & allows you to fight hordes of monsters on you mobile phone!
Release notes:
v1.02 contains fix for the last mission in the campaign mode.
http://sourceforge.net/projects/bloodymessmobil/
Added Apr 4, 2010, Under:
J2ME
Lightweight, fast, Java-centric Lua interpreter written for J2ME and J2SE, with libraries for basic, string, table, package, math, io, os, debug and coroutine packages, a compiler, luajava bindings, and JSR-233 pluggable scripting engine bindings.
http://sourceforge.net/projects/luaj/
Added Apr 4, 2010, Under:
J2ME
Build lightweight networks of service-based components (SOA). Autonomous behaviour, self-organisation, permanent and dynamic linking, XML-RPC based communication, password protection, legacy code accessed through wrappers. Java ME (J2ME) compatible.
http://sourceforge.net/projects/licas/
Word Wrap is a DS version of a popular word jumbling game. Can you unscramble the given letters to make as many words as possible and reveal the mystery word?
Changes:
– Added two new game modes – Challenge 1 and Challenge 2 where you can play time attack or endless modes on a specific word.
– Added exit to menu functionality.
– Rebuilt with latest libnds. Should fix sound / mod playback issues.
– Removed EFS code. Settings now saved to /data/wordwrap folder on your card.
– Hopefully fixed nasty hardware only crash.
http://forum.gbadev.org/viewtopic.php?t=13038&postdays=0&postorder=asc&start=30
Rokoban is a 3D Sokoban game for Nintendo DS.
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http://forum.gbadev.org/viewtopic.php?t=17156
Mankind’s oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it’s up to you to stop them. They have one weakness – they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
How to play:
– Numbers have to be on the same horizontal line and add up to 10.
– All hope is lost when the numbers break through the top of the screen.
Changes:
Just a very small update to add support for exit to menu
http://forum.gbadev.org/viewtopic.php?t=16312
AemioDA is an arcade machine emulator for a few games such as Asteroids, Tempest, Gravitar and Battle Zone.
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Of course the commercial roms are not included and you need to find it on your own – do not ask the author of this emulator nor anyone on this site for it.
http://forum.gbadev.org/viewtopic.php?t=17158