News
WiiMC v1.0.7 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.

Features:

Ability to play virtually any video or audio format
DVD playback, with DVD menu support
Picture viewer
Music player
Online media support, courtesy of Navi-X
SD, USB 2.0, SMB, HTTP, and FTP support
Attractive libwiigui-based interface, designed with the Wii in mind

Changes:

IOS 202 support removed
USB 2.0 support via IOS 58 added – requires that IOS58 be pre-installed
WiiMC channel updated – requires IOS58 and does NOT require a cIOS to install. Thanks to megazig and svpe for help with this
DVD support via AHBPROT – requires latest HBC or latest WiiMC channel
Synced to MPlayer r31961
YouTube support (thanks to lukegb and ataraxis for some help)
Picture zoom, rotate, pan, auto-rotate via exif data (thanks ataraxis!)
Fixed seeking for local FLV files
Fixed black-screen video issue with videos having widths over 1024
Fixed playback of MKV files
New YUV->RGB conversion in TEV for videos up to 720p (thanks sepp256!)
Restrict video loading to 720p (1280×720)
Enable caching of DVD CSS keys. They are written to the ‘css’ folder (created automatically).
Fixed playback of files with mono sound
Fixed issue with HTTP over-buffering
Other minor improvements/corrections

http://www.wiimc.org/

By with 0 comments
ThemeShooter v1.0 (Wii Application misc)

ThemeShooter is a small application made to allow HBC theme creators to create screenshots of their themes to put on the HBC theme repository.

http://wiibrew.org/wiki/ThemeShooter

By with 0 comments
Python v2.5 v3 (Dingoo Linux misc)

Python 2.5 for Dingux!

Python is a general-purpose high-level programming language whose design philosophy emphasizes code readability. Python aims to combine “remarkable power with very clear syntax”, and its standard library is large and comprehensive. Its use of indentation for block delimiters is unusual among popular programming languages.

Release notes:

* size is now only 30mb 🙂
* dynamically linked
* add to local/sbin/main the library searchpath: export LD_LIBRARY_PATH=/usr/local/lib:$LD_LIBRARY_PATH

http://crankgaming.blogspot.com/2010/08/python-25-for-dingux-v3-dynamic.html

By with 0 comments
GnuBoy4D v1.2 (GBC emu for Dingoo Linux)

GnuBoy4D for Dingux is a Gameboy and Gameboy Color emulator based upon GnuBoy.

Changes:

-bugfixes for save settings
-sound improved (if you use Scale2x -> use Frameskip … otherwise it’s too slow)

Plenty of Gameboy Color homebrew games can be found here at PDRoms, just browse around 🙂

http://crankgaming.blogspot.com/2010/08/gnuboy-4d-v12-released.html

By with 0 comments
Vigoroth Le Livreur v0.4 (NDS Micro Lua Game)

blabla released version 0.4 of his game, “Vigoroth le livreur” (Vigoroth the delivery man).

Quote:

You’ll Vigoroth, a delivery order and deliver packages to their destination (logical). In the full version, there will be 4 or 5 mini-games.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12250&f=19 for the news.

http://microlua.xooit.fr/t641-Vigoroth-le-livreur.htm

By with 0 comments
The Legend of Zelda – The Shards of Light (Demo) (NDS Game)

BassAceGold was working on a homebrew Nintendo DS Zelda game named “The Legend of Zelda: The Shards of Light”. He will not continue this project and released it now in an unfinished state.

I will not be continuing this project as explained in my previous post so here is The Legend of Zelda: The Shards of Light. Only one boss is partially coded, the graphics are incomplete and inconsistent, the music is unfinished, there are missing sounds, and plenty of bugs with debug menus and buttons intact. So really you can’t complete the game. You can walk around and explore levels and collect most of the items but that is about it. Just a really big demo.

To run, make sure you have a nitroFS compatible flash card card. The save file will be created on the root of your card.

I will not be working on this game anymore so please do not email me about bugs. The source code will also not be released as currently it is in no shape to be released as it spans a few years of me learning coding techniques etc.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12222&f=19 for the news.

http://bag.nfnet.org/archives/240

By with 0 comments
Breakout (NDS Game)

Breakout! is a multi-language (currently English and German, depending on User’s preferences) 3D-Breakout clone with little in-game manual…

Thanks to http://www.nintendomax.com/viewtopic.php?t=12248&f=19 for the news.

http://www.neoflash.com/forum/index.php/topic,6267.0.html

By with 0 comments
DSx86 v0.23 (Beta) (DOS emu for NDS)

DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.

Changes:

Maupiti Island memory allocation problem (as mentioned in the previous blog post) has been fixed.
Support for tweaked 640×400 EGA mode added (used in Mahjong Fantasia, for example).
Fixed the hang in Bart vs. the Space Mutants. The hang was caused by two timer interrupts happening immediately after each other. This should not normally happen, but as DSx86 uses the host machine timer IRQ to drive the emulated PC timer IRQ, it is possible for a timer IRQs to happen during screen blitting, which in turn might have interrupted the handling of the previous timer IRQ. I adjusted the timer IRQ handling so that timer IRQs that happen during screen blitting are ignored.
Fixed the Space Hulk “Error in MIDI code!” problem that was introduced in 0.22 (caused by the new AdLib Timer 2 handling for B.A.T. 2). I improved the AdLib timer handling so that both B.A.T. 2 and Space Hulk are happy.
Fixed the unsupported INT call at the start of Fire & Ice (it tries to load custom EGA fonts, which is not yet supported).
Added some missing graphics opcodes, based on the error logs I have received.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12246&f=19 for the news.

http://dsx86.patrickaalto.com/

By with 0 comments
Tirada2 (Final) (NDS Game)

Aguilera_87 released Tirada2 for the Nintendo DS.

Description
Six-sided dice only allow to change the number of dice to roll, being able to choose from 1 to 21.

Custom dice allowed values from 0 to 999, and you can choose any range within these limits. Also you can choose from 1 to 21 dices.

“Roll Dice” throw all the dices on the board, and you can press on each individually for throw it.

“Higher” shows the maximum value obtained in a spin, and “Total” shows the sum of the values in a roll of the dices.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12212&f=19 for the news.

http://khlavkalash.wordpress.com/2010/08/10/tirada2/

By with 0 comments
LodeRunner Return v1.0 (NDS Game)

LodeRunner Return is a “LodeRunner” style game for Nintendo DS. All of you who loved the classic, should not leave this one out.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12245&f=19 for the news.

http://www.portabledev.com/pages/ds/jeuxdev.-perso/loderunner-return.php

By with 0 comments