Bullet Rel DS is a bullet-hell test with 512 particles and no slowdowns..png)
DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.
Changes:
New EGA 640x350x16 and VGA 640x480x16 graphics modes.
The NDS shoulder buttons scroll the zoomed screen left/right (as before) when not already at the edge, and up/down after that.
Fixed Master of Orion SB digital audio problems.
Changed EGA text output to use INT43 vector (fixes text problems in Space Quest I, etc).
Fixed EGA Read Mode 1 handling (DOUBOLO).
Improved EGA palette handling (ZOOL).
Fixed WC2 savegame handling, which was broken by the DUNE2 savegame handling fix. They call the same DOS function, but expect it to behave differently. Argh!
Added support for INT03 (see previous blog post) and INTO (overflow interrupt).
Implemented Mode-X VGA offset handling (Alien Breed, Traffic Department 2192).
Implemented diskette motor counter handling to INT8 (should fix Civilization hang problem).
Added about a dozen new EGA graphics opcodes.
Added about a dozen new Mode-X graphics opcodes.
Added support for several new DOS and Mouse interrupts.
Added support for several new I/O ports.
Added most of the previously missing characters to the 6×8 text mode font.
Attempt to avoid writing duplicate entries to the debug log.
Ignore SB Direct DAC output for now, pending proper implementation.
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Woopsi version 0.47 is now available:
http://www.sourceforge.net/projects/woopsi
This version adds support for a “drop” event to enable drag-and-drop functionality. The ScrollingPanel has been refactored to fix the bugs spotted by DoZ. It includes a new ColourPicker gadget supplied by Mark Adamson that allows a colour to be chosen by manipulating RGB sliders. It is built with devKitARM r30 and includes the usual set of bugfixes.
Fixes:
– Removed Woopsi::startup() call from template.
– Fixed bug in Gadget::checkCollision(x,y,width,height).
– Renamed CalendarDayButton to StickyButton.
– WoopsiKey inherits from StickyButton instead of Button.
– ScrollableBase no longer contains implemented methods or data; all moved to ScrollingPanel.
– Child gadgets of ScrollingPanel no longer get drawn to wrong screen if scrolled out of top of panel; Gadget::getPhysicalScreenNumber() is more intelligent.
– Graphics::scroll() returns correctly-sized rects in revealed rects array.
– Replaced WindowBorderBottom, WindowBorderTop and WindowBorderSide classes with more elaborate drawing code in AmigaWindow class.
– Replaced ScreenTitle class with more elaborate drawing code in AmigaScreen class.
– Made ScrollableBase a base class of ScrollingTextBox; implemented all pure virtual functions.
– ScrollingListBox raises value changed, action, click, release, release outside and double-click events correctly.
– RadioButtonGroup raises value click, release, release outside and double-click events correctly.New Features:
– Added x and y parameters to Gadget::stopDragging().
– Added drop event (drag-and-drop).
– Added Gadget::isBeingDragged().
– Added PipeDream demo.
– Built with devkitARM r30.
– Added ScrollbarPanel gadget.
– Added ColourPicker gadget (contributed by Mark Adamson).
– Added ColourPicker test.
– Added ScrollingPanel::isContentScrolled() and setContentScrolled() to allow DMA copying of panel contents to be disabled if not needed.
PandoraPanic is a mini-game compilation, which is a collaborative project from the GP32X and OpenPandora communities._(pandora_games).png)
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59
Narcissu is a free visual novel by the dojin group stage-nana, telling the story of a terminally ill young man and woman. It has been optimized to work on the Pandora by EvilDragon (Main Menu has been changed to fit 800×480)._(pandora_misc).jpg)
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58
Gpfce is a Nintendo Entertainment Systeme (NES) emulator for Wiz.
Changes:
Updated by Pickle:
– Added clock setting, fixed sw scale, and added rotation.
– Added volume control
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
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Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25
PixelMerge is a clone of the simple yet addictive Flood-it game. Fill the whole board with the same color within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color. Successive color changes will change the group’s color.
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Changes:
– Support for translation
– More graphically configurable settings
– Fixed bug in FreeTypeGX that prevented UTF-8 from working
– Removed more unused libwiigui classes
– Cleaned alot of code (e.g. factored out board view in its own class)
– Gone public with the code and created googlecode page (see homebrew box).
Learn Japanese is a trivia game designed to help people memorize Japanese words.
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Release notes:
Konnichiwa! This is my most comprehensive version yet, pretty much all the core features I wanted are fully functional. There’s now a total of 6 stages, but in order to access the 6th stage you must complete stages 1 – 5. As usual I added more audio and images. I also included a nifty video intro featuring Kirsten Dunst in the PSP XMB menu, check it out.
http://forums.qj.net/psp-development-forum/166327-release-learn-japanese-v0-4-updated.html
“Journey To The Center Of The Earth” is a 2D adventure platform game by Masteries.
At this moment the game includes two stages. The goal of first stage is to find the cave entrance that lets you to go to the center of the earth; there are several dangers in the six levels of stage 1.
The goal in the second stage is to fight your way inside the vulcano to reach the center of the earth… but darkness, aracnes, lava, high falls and other type of dangerous situations make your way nearly impossible.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,35,2845

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