News
Added Apr 27, 2008, Under:
GP2x
GP2X-Colem is a port to GP2X of Colem Unix version 1.0.
Changes:
– Speed improvements, the z80 part has been rewritten using jump tables,
– Emulation accuracy improvements (original hidden frameskip of one has
been removed, and cpu cycles are modified according to ntsc/pal mode)
– Add ntsc/pal option
– Display and save thumbnail images for each save state
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Auto-fire mode, press RTrigger+X to switch it on/off
– New graphics and add a simple intro splash screen
– Option to display frame rate
– Option to prevent the blue led to be displayed when
L or R are pressed
http://zx81.zx81.free.fr/serendipity/index.php?/archives/305-guid.html
PSPDragon is a port on PSP of the version 0.19 of Xroar. For those who haven’t seen previous version, Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32. See http://www.6809.org.uk/dragon/xroar.shtml for further informations.
Changes:
– Fix sound issue using the patch sent by original X-roar’s author, aka Ciaran himself (big thanks to him !!) The sound on game such as “Demon Attack” is now much better.
http://zx81.zx81.free.fr/serendipity/index.php?/archives/304-guid.html
LOCKJAW is a free software implementation of the so-called Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called TETRIS(R).
Changes: v0.45 (2008-04-20)
* New unified speed curve system: less code, more tables, for future loading from a file (bug 0040).
* All speed curves except Rhythm and Rhythm Zero have been ported to the new system. Notably, Master has been rewritten based on the tables from the wiki, and Exponential uses sections. The lock delay speeds up as brutally after 600 pieces as always.
* Added kludge in the basic makefile that allows building on *BSD and GNU/Linux: ‘make linux’ (patch by kesiev).
* ljpath: Fixed a couple misspellings in the non-Windows code path (reported by kesiev).
* ljpath: Supports libfat when running on Nintendo DS.
* A few descriptions of options have been shortened to fit into the new GBA/DS look (reported by Bloodstar; patch by caffeine).
* Writes result and options text to standard output as well as to lj-scores.txt. This allows you to do ‘lj | postprocessor’ even if you can’t do ‘tail -f lj-scores.txt’ (requested by kesiev).
* DS: Writes result and options to /data/lockjaw/lj-scores.txt.
Thanks to http://www.nintendomax.com for the news.
http://www.pineight.com/lj/
LOCKJAW is a free software implementation of the so-called Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called TETRIS(R).
Changes: v0.45 (2008-04-20)
* New unified speed curve system: less code, more tables, for future loading from a file (bug 0040).
* All speed curves except Rhythm and Rhythm Zero have been ported to the new system. Notably, Master has been rewritten based on the tables from the wiki, and Exponential uses sections. The lock delay speeds up as brutally after 600 pieces as always.
* Added kludge in the basic makefile that allows building on *BSD and GNU/Linux: ‘make linux’ (patch by kesiev).
* ljpath: Fixed a couple misspellings in the non-Windows code path (reported by kesiev).
* ljpath: Supports libfat when running on Nintendo DS.
* A few descriptions of options have been shortened to fit into the new GBA/DS look (reported by Bloodstar; patch by caffeine).
* Writes result and options text to standard output as well as to lj-scores.txt. This allows you to do ‘lj | postprocessor’ even if you can’t do ‘tail -f lj-scores.txt’ (requested by kesiev).
* DS: Writes result and options to /data/lockjaw/lj-scores.txt.
Thanks to http://www.nintendomax.com for the news.
http://www.pineight.com/lj/
jbs30000 has updated his QBert remake for A2600.
Release notes:
I said I wasn’t going to post any more updates until I was finished with my QBert game, but after re-writing the code, from scratch (literally) over and over again (something like 5 times or so), and getting this far, I just had to post an update.
Coily is now in the game. I made him move half as slow as QBert because since the pyramid is smaller than the arcade or 2600 version, Coily could catch up to QBert very quickly when he moved at full speed. He still can cause problems at his slow speed though, and when I’m finished with the game there will usually be 2 enemies on the screen, so that will make things harder still.
http://www.atariage.com/forums/index.php?showtopic=124726
Added Apr 25, 2008, Under:
GP2x
Casino style Poker F100/F200 game with touchscreen support.
Features:
HitScore save
L/R: sound effect -/+
Vol music -/+
Vol-&+ exit
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,9,2556
Added Apr 25, 2008, Under:
GP2x
ParkyDR has ported the rouglike game “Powder” over to the GP2x. The original Powder is available for PSP, GBA, NDS, WIN32 and Linux here: http://www.zincland.com/powder/index.php?pagename=about
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http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2555
Added Apr 25, 2008, Under:
iOS
Alex has udpated the port of PuzzleManiak for iPhone.
Changes:
– fixes some bugs (but Loopy is still crashing, sorry)
– add a ‘random game’ button
– improve sudoku and pattern grids size
– save last level played
http://www.puzzlemaniak.com/blog/?p=270
Added Apr 25, 2008, Under:
GP2x
Quote:
Zaxxon, an italian GP2x user, just made a J2ME PhoneMe porting, that means the possibility to run java mobile phone games on GP2x.
Unluckly Zaxxon has no time to do further releases, so this code needs mantainers! If you’re interested in this project and you think you can improve it , try to do a release! The GP2x community will be grateful for your efforts.
I packed this release using the stuff Zaxxon kindly posted on the italian forums (with his permission), so the project is free for everyone (especially those that want to improve it ;).
It already has very good compatibility and speed, the only issues are the lack of sound and minor cropping problems because of the different resolutions from phone to phone games. There’s also a bindable key to rotate the screen and a method which produces configuration scripts and binds the buttons for games.
This is also an interesting solution for cross-platform homebrew (Mobile Phone-GP2x) using J2ME (Java for Mobile).
Read the readme file I did for further details, here’s the release http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,1,2554
(24/4/08: Edited slightly for readability, though some things not changed due to ambiguity – Tobriand)
http://www.gp32x.com/board/index.php?showtopic=41713&view=findpost&p=603252
Added Apr 24, 2008, Under:
Wii
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