News
WiiMU v2 (Wii Application)

WiiMU is a PoC “Channel Launcher” app for the Wii. It eventually aims to completely replace the System Menu in functionality. At the moment it is quite far from that goal, but it does have a start. It currently:
* Lists all installed Channels. (Does not include those with only a ticket)
* Allows selection of the Channel to load.
* Allows return to loader.
* Allows return to real System Menu.
* Has a NAND Dumper (Thanks to Redbird)
* Has a Main menu. Contains Launch a channel, dump NAND, return to Wii Menu, and return to Loader.

Please note that at the moment it DOES NOT REPLACE ANY SYSTEM FILES! It may eventually get to that point, but currently it is far from it.

Thanks to http://www.nintendomax.com for the news.

http://wiibrew.org/wiki/Homebrew_apps/WiiMU

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Custom IOS37 (Revision 2) (Wii Application)

Custom IOS37 by Waninkoko is a Custom IOS, an IOS modified to add some new features not available in the official IOS.

This application comes with no warranty at all, neither express nor implied. Nor the author Waninkoko, nor anyone else will take any responsibility for any damage to your Wii console because of improper usage.

Thanks to http://www.nintendomax.com for the news.

http://wii.waninkoko.info/

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Inside The Machine (Alpha) (NDS Game)

morukutsu has released a new platform game for Nintendo DS. It’s currently in alpha stage.

Thanks to http://www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,3553.0.html

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Android SDK Petition (Android misc)

There is a petition ongoing, because Google gives out the latest version of their Android SDK only to selected people instead to the whole community.

Read on:

Hello everyone,

I’m starting this petition, to express my personal frustration about the release cycles and the information policy of the Android SDK.

Before m5 we were waiting about 2 months, now we are waiting almost 4 months!

Partially the SDK is buggy (i.e.: the MediaPlayer) and features like built-in Geocoding are not working.

In order not to lose many highly encouraged developers, I think its time to release some news about the development process of the SDK.

Maybe let us know why we have to live with these long cycles.

As you maybe know, I am one of the biggest fans of Android, putting a lot of work into the community through my forum. But unfortunately disappointment is being born in the last weeks 🙁 (Especially thinking of recently existing OpenMoko-Phones and the new iPhone SDK).

In my personal opinion it is not the right choice to keep developers in the dark. We, the developers, are the absolute base of success to the whole Android platform. The presentation with GoogleIO was a good first step but for me it was nto enough.

Therefore I am ‘signing’ this ‘petition’, hoping to receive information/update on the Android SDK.

(+1) plusminus

Regards, plusminus

http://www.anddev.org # Worlds largest Android Development Community / Tutorials

PS: I didn’t want to depreciate the work of the Android Dev Team or anyone else.

http://groups.google.com/group/android-discuss/browse_thread/thread/957fa043e2a199b6?hl=en

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Terrance and Phillip (Build 37) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes from atari2600land:

Problems solved. New version. Have the right difficulty switch set to A to start from the beginning. Otherwise, you’ll start at level 4 (the swimming level.) How is the swimming? Is it OK, or should I ditch it and think up of something like the past 3 levels?

http://www.atariage.com/forums/index.php?showtopic=121915&st=75

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Irrlicht (GP2x Engine Port Source Code)

GRZ is working on an Irrlicht port.

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

The port is in an early stage, but for those who want to follow the development, might want to have a closer look.

http://www.gp32x.com/board/index.php?act=ST&f=45&t=43068

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FBA2x v7.2 (Arcade emu for GP2x)

FBA2x is a port of Finalburn Alpha for the GP2X console. It is an arcade emulator for MC68000/Z80 based arcade games. It plays CPS-1, CPS-2, Cave, Toaplan, NeoGeo, and other arcade games.

http://www.gp32x.com/board/index.php?showtopic=43061&view=findpost&p=626835

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ScummVM Wii (Revision 33083) (GC misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

Changes:

* fixed another savegame issue
* support for the reset and power button
* added a gamecube port

Thanks to http://www.nintendomax.com for the news.

http://wiibrew.org/wiki/Homebrew_apps/ScummVM

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ScummVM Wii (Revision 33083) (Wii misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

Changes:

* fixed another savegame issue
* support for the reset and power button
* added a gamecube port

Thanks to http://www.nintendomax.com for the news.

http://wiibrew.org/wiki/Homebrew_apps/ScummVM

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Gamecube Saver (Wii Application)

This ELF allows you to copy a Gamecube save file from the front SD slot to either your Slot A or Slot B Memory card.

Note: This program will crash after the save has been copied, however it will work. Use this program at your own risk.

http://www.wiibrew.org/wiki/Homebrew_apps/Gamecube_Saver

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