News
PSPRadio v0.3b (PSP Application)

raf has updated his internet radio client tool for the PSP. Changes:

  • Added support for comments. Use ‘;’ as the first character. (Blank lines are also ignored)
  • Now urls with no path work (http://64.202.98.193:8000 didn’t work, but http://64.202.98.193:8000/ did. Now both do).
  • Now asking the server to send metadata.
  • Metadata information is displayed for the current stream.
  • Added a logging library
  • Integrated logging with everything (framework, app, config)
  • Added an event system
  • Integrated the event system. This will be useful when the gui is developed.
  • When a stream finishes, it goes on to the next on the playlist
  • Fixed problem where the last entry in the playlist was getting inserted twice into the list.
  • Having trouble getting the threads to log anything…
  • http://rafpsp.blogspot.com/

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    Flow (24-09-2005) (A2600 Game)

    seemo has updated his Atari 2600 homebrew game”Flow”.http://www.atariage.com/forums/index.php?showtopic=76491

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    HuE v0.61 (Alpha 2) (PCE emu for PSP)

    HuE has been updated and is a PCE/TG-16 emulator for your PSP.

    http://hue-e.hp.infoseek.co.jp/

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    PSPRadio v0.2b (PSP Application)

    raf has updated his internet radio client tool for the PSP. Changes:

  • Corrected problem where the app froze when exiting while paused/stopped. (was caused because threads where suspended/asleep)
  • Now can play lower samplerate streams (22K, 11K, etc) let me know well this works, since I only tried it with one at 22KHz.
  • Integrated socket header files from NetBSD.
  • Socket recv and send timeout set to 3 seconds.
  • Corrected problems with httpget that would cause the decoding thread to freeze if the connection failed.
  • Preliminary playlist support (version 1). Use the shoulder buttons L (prev) and R (next) to navigate the list.
  • http://rafpsp.blogspot.com/

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    Breakout (PSP Lua Game)

    Image provided by: UnknownA Breakout clone by ShUr!k3n (Bruno Antunes)…http://www.luaplayer.org/gallery/

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    Stella DS v0.5 (A2600 emu for NDS)

    thechuckster has released a new version of Stella DS. It’s a port of the famous Atari 2600 emulator Stella to the Nintendo DS platform.

    I got a lot of work done today. I painfully coded in embedded GBFS support. Then, I threw together a menu system. Because of the nature of WMB, you have to compile in the ROMs still, but at least you can choose which one you want to play.

    http://thechuckster.homelinux.com/stellads/

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    Text Viewer (NDS Application)

    Rich Whitehouse has released a”Text Viewer”for the Nintendo DS. It makes use of a full touchscreen interface, persistent text bookmarking through SRAM, low power mode, and multiple file support with clean GUI for selecting. Uses a 5-pixel-width subpixel font to allow greater text density than standard 8-pixel tile fonts.http://www.telefragged.com/…

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    Xump v1.05 (GP32 Game)

    Image provided by: Psilocybin DevelopmentXUMP is a puzzle game for the GP32 by Psilocybin Development.

    Instructions:The game consists of a 20×12 playfield which is filled with various types of blocks. Your job is to make the blue blocks disappear from the playfield by stepping on them. There are five main types of block, each of which behave differently;Grey Blocks: A grey block allows you to step on it with out disappearing when you stand on it. Your start point is always a grey block, the last block you step on must be a grey block as well.Grey Arrow Blocks: Arrow blocks forward you AUTOMATICALLY in the given direction without warning, with exception to thetwo way arrow blocks which have either a vertical or horizontal black line. You may only walk over two way arrow blocks in the direction of the arrows. Arrow blocks do not disappear when you step on themWarp Blocks: Warp blocks always come in a double pack. If you jump in, you come out at the other warp block. Warp blocks are grey and have a hole in them, they do not disappear when you step on them.Blue Blocks: Blue blocks have to be destroyed by steppingon them. Be warned that blue blocks disappear after a short while of standing on them, or when you leave the block.Darkblue Blocks: Darkblue blocks turn into blue blocks, be careful: Darkblue blocks are sometimes an essential part of the puzzle elements.Changes for v1.05 (23/09/2005)

  • Final amount of levels = 32
  • Improved graphics
  • New modes (easy/difficult)
  • Various small fixes
  • Attention:You are encouraged to send bug reports. If no bugs are found, this will be the very final release and the project will be considered as done. For bug reports use the GP32x release threat, or write to the adress, given in the donation section.http://www.psilocybindev.org/

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    Tanks v1.1 (Beta) (GP32 Game)

    Image provided by: gp32spain.comRacemaniac has released a new version of his Tanks remake for the GP32. Grab it from:http://www.gp32spain.com/

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    Sudoku (NDS Game)

    Zapf Bandit has been working on a Sudoku game for the NDS. It features 150 puzzles. On a sidenote it’s important to mention, that this is not emulator friendly yet – real hardware is recommended.http://forum.gbadev.org/viewtopic.php?t=6911

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