Dingoo Linux (Dingux) News
Duke Nukem 3D port for Dingoo Linux.
Release notes:
ok the game copies the duke3d.cfg file to the home folder so do this first before running the game : edit duke3d.cfg and set the screen res to 320×240 then run the game. If you had already ran the duke3d game, delete the duke3d.cfg file from the home folder and make sure the 320×240 duke3d.cfg exists in the same folder as the binary (it will copy it back to the roots home folder). so basicly 1) edit duke3d.cfg and set screen res to 320×240 and copy in same folder as duke3d binary 2) rm -f ~/.duke3d/duke3d.cfg 3) run the game
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,95
Blockrage is falling blocks game with a 2-player hoseat mode, detailed graphics and animated plasmatic backgrounds. It is a remake of the DOS classic Xixit.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,96
GNU Robbo is a free open source reimplementation of Janusz Pelc’s Robbo for the Atari XE/XL which was distributed by LK Avalon in 1989.
Quickly compiled by Gadgetoid, plus control fixes by Joyrider!
http://a320.freeforums.org/gnurobbo-running-on-dingoo-linux-t585.html
HHeretic is a faithful source port of the original Heretic game by Raven Software. This is a staticly compiled version of HHeretic.
Read the readme.txt file for further information!
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,91
This is a staticly compiled version of Hexen. You will need a v1.1 “hexen.wad” file to play the game, which is not included with the provided download.
Read the readme.txt file for further information!
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,90
This is a staticly compiled version of the Snes9x SDL emulator. It should run on any rootfile system. ZIP support seems to be not working. Don’t expect fullspeed!
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,89
SDL-GNUBoy is a staticly compiled binary of SDL-GNUBoy for Dingoo Linux; it should work on any root file system.
Release notes:
Since this archive didn’t let me update the previous binary i’m uploading it as a new file. This fixes the hang problem by using 16 bit signed audio instead of 8 bit unsigned. This was the cause why it would not run directly after dingoo linux booted. Also added the putenv(“SDL_NOMOUSE=1”) part so you don’t have to type that in anymore either 🙂
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,88
SDL-GNUBoy is a staticly compiled binary of SDL-GNUBoy for Dingoo Linux; it should work on any root file system.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,82
Waternet is a puzzle game where you to connect pipes to each other so that water flows through it. You can do this depending on the game mode in 3 ways : by sliding rows and columns, rotating invidual pipes or by doing both at the same time. Waternet has 3 difficulties each difficulty has 2 grid sizes and 20 static levels which makes a total of 180 static levels. Besides static levels there’s also a random mode for each difficulty where levels will be generated on the fly for u to play.
This is a staticly compiled binary so it will work on any root file system. Please read the readme for further information on how to play the game.
http://a320.freeforums.org/waternet-for-dingoo-linux-released-t548.html