Retroguru did not gave up their project Xump 2, the #1 gamedev compo winner from Revision 2017. It’s still receiving plenty of tiny improvements. Help Misuki to destroy blocks systematically to clear another 48 fields. Puzzle fun ahead!
Xump 2 for Mega Drive / Genesis is still a in progress game, but we are almost there. There is a free version already available, the pimped one will be out on cartridge via DragonBox Shop later this year.
There is also a good chance to see this game on all other systems we support. Certainly this will depend on the feedback we get.
Paul Davies chats with broadcaster Jonathan Beales about his work in the gaming industry, magazines and his new documentary Retro Gaming the Movie. We hear some great insights from Jonathan on a pivotal time on gaming and learn just how much exclusive footage he’ll be fitting into his new documentary release this September.
Since we haven’t encountered a gameplay breaking bug in a while, and have only been fixing medium-to-small issues, we’ve decided it’s about time we locked down and committed to a date – we’re aiming to hit Gold build on Friday 18th May.
In order to do that, we’re aiming to have our release candidate this Sunday 13th May, which gives us 5 days to double and triple check that there really is nothing game breaking left, whilst making necessary preparations for sending the build to the factory.
We’re picking at small bugs, reworking minute details, if we’re left to do this unsupervised then we could find a lifetime’s worth of tiny perfectionist work, and it’ll never get released. Everyone on the team has agreed on a final list of things to resolve, and then it’s ready.
I’ll be honest, I am absolutely TERRIFIED. This 6 year ordeal is actually, finally, really, genuinely about to come to a close, and TANGLEWOOD will be finished. It’s gonna be a strange week.
Not that we’re out of the woods just yet – after that scary date, we begin physical manufacture!
The flicker is gone! Ya! I figured out that the status bar flicker was due to me reusing variable and then I got the scrolling to work properly with the tile row updates not only across a single meta-tile but across the whole screen. We’re ready to start building some levels!
Misfortune Advance is a Game Boy Advance (GBA) game by Sterophonick. It’s a demake of a Gaming Creepypasta (called Misfortune.gb) about a creepy hidden game in many Cartridges on the 1989 Game Boy.