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Intrepid Izzy v2019.12 (Commerical) (WIP) (Kickstarter) (Dreamcast Game)

Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the late December 2019 development update:

Quote:

Costumes
Costumes have been completed for some time, but sometimes creative people get that creative itch, and they just can’t help themselves. In short: another costume has been made. Izzy was already wearing a miner’s helmet in the mine cart level, but now she can don the entire outfit! So costumes are now super completed.

Programming
Programming is practically finished. Everything works and the big list of bugs is now greatly reduced. Just some finishing touches and we’re done! Finishing touches such as achievements/trophies/goals. Whatever you call them, they’re a fun little extra in games and we believe there should be a nice mix of easy and harder trophies. And most importantly, they should have silly names – but you will find out what we came up with in due time.

Enemies
We have enemies by the bucketloads! I’m going to call this one finished.

Bosses
As you’ve seen in recent updates, we have been hard at work on the boss fights. We are still perfecting them, and depending on how that goes, may decide to add one or two more.

Levels
The levels are pretty much done, but we’re still tying some things together to improve the overall progression, and creating a grand entrance to the final boss. And of course the gradual tweaking, improving and expanding of the levels will continue bit by bit until the very last moment – all to make the game the best we can. Completion: 99%

Music
Almost finished! We just need to create an ending with some appropriate ending music to end all ending.

Release
So what about the release date you ask? Well, we’re not yet in a position to have an actual date. But we can tell you what the plan is.

We expect to complete “release candidate 1” as soon as January. This basically means the first complete version of the game, which is to be thoroughly tested to evaluate if it is ready for release. Depending on the test results, we may proceed with release, or create revised versions RC2, RC3 as needed.

First, we want to release the PC version, since no certifications or CD pressing is needed. This version will also be easiest to patch and update in case the need should arise. It will be released as soon as possible after a release candidate has passed our quality control.

The second step is to create the console versions based on the latest updated version. During this step Roel will have to put the finishing touches on the PS4 and Dreamcast versions. Naturally this will require some work on specific programming and graphical requirements, but also age rating, Sony certification, CD pressing for the Dreamcast, packaging, and all the little details that will pop up during development.

To estimate a timing for the console versions is even more tricky than for the PC version because we also depend on a lot of external factors. However, it will be as soon as possible and in 2020

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Nintesto v0.2 (NES Application)

vindict6 made Nintensto, a NES test ROM, made entirely from scratch. It can test the following: Sprites/OAM, Audio (not the PCM channel), Palette, Nametables, Buttons, Work RAM.

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CleanRip v2.2.2 (Wii and GC Application)

CleanRip by emu_kidid is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.

The “Clean” in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.

Changes:

* Option to remember settings for an entire ripping session
* Enable 32MHz mode on GameCube for slightly faster rips
* ETA and read speed is now based on the data read in the last second
* Tidy up the main read loop
* XenoGC patching workaround

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Wii7800 v0.4 (A7800 emu for Wii)

Wii7800 is a port of the ProSystem emulator developed by Greg Stanton. Additional changes developed by Ludovic Jacomme aka Zx-81 (PSP port), Leonis, and gdement. This update after almost nine years is gifted to us by Raz0red.

Changes:

* Reworked audio integration (resolves audio clipping and popping)
* Refactored project layout. Now includes third party libraries, which should reduce effort to build against latest devkitPro releases
* Updated to latest versions of devkitPPC (r34) and libogc (1.8.23)
* Merged PR#7 by arocchi
– Fixes to make wii7800 work with latest DevKit
* Merged PR#3 by clobber
– Fix bit shift overflow when reading cartridge size from header
* Merged PR#2 by clobber
– Update internal ROM database
* Merged PR#1 by clobber
– Correctly load supergame cart types

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Force Bot (TBA) (Commercial) (NES Game)

In Force Bot by Erockbrox you play as a small robot who pushes crates. The game features a total of 128 levels. The game was made possible due to a collaboration with cppchriscpp, who created the Retro Puzzle Maker game engine.

The author is in preparation for a physical release. Stay tuned for more. There is no download yet!

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Alien Isolation (2019-12-24) (WIP) (NES Game)

Alien Isolation is a WIP game for NES by sdm.

Release notes:

Code written at the beginning of 2019 (NESASM3, MMC1). I played with a code in which the opponent has a field of view. The code has bugs that I can’t fix and is simply badly designed, so it’s currently only a curiosity to play. In general, we control a player who must collect all the keys on several screens. We must avoid a Alien who can see and hear us. Small squares flying out of an Alien are his visualized field of view. The big square is the place where the Alien saw / heard us for the last time. The player has three walking modes: Standard (slightly affects the behavior of the Alien), running (Alien hears us) and sneaking (slow, but the Alien, unless he sees us, is unable to hear us). There are broken glasses on the ground that make a loud sound when we walk / run on them. Wooden crates protect us from Alien who cannot kill us there (When he chases us and we hide, after a while he will get bored and leave.)

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8bitworkshop v3.5.0

Are you a developer? 8bitworkshop now supports ColecoVision, MSX, Sega Master System, Bally Astrocade, and Atari 7800!

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WiiColEm v0.3 (Coleco Vision emu for Wii)

WiiColEm is a port of the ColEm ColecoVision emulator developed by Marat Fayzullin. Raz0red gave the Wii port some love again, after only eight years.

WiiColEm 0.3 + ColecoVision Homebrew
Watch this video on YouTube.

Changes:

* Updated to latest version of ColEm (4.8)
o Super Game Module (SGM) emulation
o 24c08 and 24c256 EEPROM emulation
* Display enhancements
o Double strike (240p)
o GX+VI mode
o 16:9 correction
o Full widescreen support
o Ability to enable/disable bilinear filter (GX mode)
o Color trap filter
* Hierarchical file navigation support
* SMB (Network support) for loading ROMs
* Multi-save slot support
* Support for launching via WiiFlow (and returning)
* Updated to latest versions of devkitPPC (r35) and libogc (1.8.23)

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Newo Asteroids v3 (Wii Game)

Newo Asteroids by Owen is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.

Changes:

* New and Improved Graphics, effects, explosions, more colour options, 60fps
* New in game story by Mr. Reaper (@tinyvast)
* Balanced difficulty modes and weapons, more enemies on hard mode
* Added a new enemy ship: shielded scout
* Added a new weapon: wave shot (+ acheivements)
* General system stability improvements to enhance the user’s experience

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Bastion (Atari Lynx Demo)

Bastion by PriorArt is an impressive 3D Demo for Atari Lynx, released at Silly Venture 2019.

Atari Lynx demo "Bastion", Sillyventure 2019, PriorArt
Watch this video on YouTube.

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