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The Retro League Podcast – Episode 445 – Ban All Coin-Operated Amusement Devices

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games.

This week:

This week we have evidence that the mythical NES Classic Mini is actually a real product that consumers could buy and not just a scam perpetrated by eBay resellers. We might have to expose our stomachs to cheap burgers in order to get some Mario toys but we were completely perplexed for several minutes by the face of Trog. We’ve got a Sega CD adaptation of a comic book super hero and a staple of the SNES on this episode of the Retro League.

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The Retro League Podcast – Episode 444 – Gamer Motivations

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games.

This week:

This week we’ve found the wordiest video game listing on Craigslist and we watched the history of the Betamax camcorder. Sixteen years ago Nintendo had people carry televisions and video game consoles around for an entire weekend in the summer heat and we took a personality test to find out why we play games. Our listeners have picked their favorite movies from 1998 and we’ve picked some 1980’s arcade classics in this episode of the Retro League.

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The Retro Hour EP131 – The History of Sega (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

We’re joined by one of the world’s leading Sega historians Ken Horowitz, the owner of Sega-16.com and author of two Sega history books for some great nostalgic chat.

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Video: NES Programming #47 – Adding Collision To The Asset Tool

Michael Chiaramonte goes on with his NES Programming tutorials.

NES Programming #47 – Adding collision to the asset tool

Watch this video on YouTube.

Quote:

In this stream, I added the ability to turn on a grid in the asset tool and toggle collision in metatiles by clicking on the individual 8×8 subtiles in the metatile. This information is saved in a 2-byte bit mask and on Monday we’ll be exporting the information for the NES and implementing the collision detection. As always, thanks to all those who watched the stream live! See you Monday – have a great weekend!

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Generic Snake Clone v2018.07.29 (Nintendo 3DS Game)

Generic Snake Clone by Jayenkai has been released, and is available for Windows, Linux, MacOSX and Nintendo 3DS. This is apparently a generic snake clone.

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Raumfahrtaufgabenübertragungsgesetz (Nintendo DS Demo)

Raumfahrtaufgabenübertragungsgesetz is a new Nintendo DS demo by St. Vincent and the Grenadines, released at Nordlicht 2018. Don’t get irritated by the long German odd name of the demo, it’s worth your time.

SVatG – Raumfahrtaufgabenübertragungsgesetz [Nintendo 3DS]

Watch this video on YouTube.
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Video: NES Programming #46 – Tile Loading And Attributes Are Done For Now

Michael Chiaramonte goes on with his NES Programming tutorials.

NES Programming #46 – Tile loading and attributes are done for now!

Watch this video on YouTube.

Quote:

I finally got the tile loading and attributes loading properly in this stream. We have one more minor task to take care of on Thursday, but even with reloading the entire attribute memory in the NMI, we’re getting smooth scrolling (unlike before). We will start working on background collision next stream (FINALLY!). Thanks for those who watched. See you next time!

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Might of the Balls v2018.07.23 (Nintendo 3DS Game)

Might of the Balls by Jayenkai has been released, and is available for Windows, Linux, MacOSX and Nintendo 3DS. Guide your ball over the maze and light up the tiles, in a bid to beat your opponent.

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Into The Blue v2018.06.24 (Game Boy Game)

Jonas Fischbach of Retroid fame released another Game Boy Color homebrew pearl named Into the Blue. You have a vertical play field with panels raising from the bottom. The panels can be rearranged and will disappear if three (or more) matching panels are lined up in a horizontal or vertical row. The game is over if a panel touches the upper border of the play field.

This game is inspired by a Sega Genesis title named Megapanel, which is is widely forgotten today – probably because it was only released in Japan.

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~voidfloating~ v2018.07.30 (PICO-8 Game)

~voidfloating~ is a PICO-8 game by beepyeah. Float around but avoid the void! Once the game ends, you will know how many seconds you survived – unfortunately there is no real scoring system for now.

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