News
G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth or solve a mathematical task.
Changes:
[FIXED] New bug of v1.0.1
Discussion: http://forum.xda-developers.com/showthread.php?t=422362
http://www.ageye.de/index.php?s=galarm/about
FingerMenu replaces the standard menu of windows mobile devices with a more finger-friendly one.
Changes:
http://forum.xda-developers.com/showthread.php?t=459125
Added Dec 30, 2008, Under:
Wii
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Changes:
– Upgraded to devkitPPC r16.
– Fixed crash bug when mounting /fst for discs with fst_size greater than 32KB.
– Fixed logic bug where some files under /fst appear in the wrong directories.
– Fixed display initialisation bug causing intermittent blank display on startup.
– Added SITE LOAD command to run DOL executables. (thanks svpe/shagkur!)
– Added virtual metadata directories under /fst.
http://wiibrew.org/wiki/Ftpii
Added Dec 30, 2008, Under:
Wii
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a pre-buffered methodology to allow fast and efficient printing of text to the EFB.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
http://wiibrew.org/wiki/FreeTypeGX
Added Dec 30, 2008, Under:
Wii
linus released a simple text mode file editor for Nintendo Wii.
Quote:
txtEd will open any file under about 1mb for text editing. Maximum line size for input file is 128 characters.
http://wiibrew.org/wiki/TxtEd
This is a platform game about the MS DOS system. The red ball makes it work by passing next level. I tried to make it good by adding scrolling levels (they appear later), items, enemies, obstacles and other platforming elements.
_(PSP_Game).png)
Changes:
+ Yoshi
+ 17 new levels – it’s 51 levels total
+ wings item
+ new objects and traps
+ 2 new languages to use (Italian and Spanish)
+ fonts – bios font is shown only on loading
+ level select – it’s temporary, I’ll work on saving system
+ home can be used to exit from game. Hooray!
* eboot
* menu
– passwords
http://forums.qj.net/showthread.php?t=130154
CHANGE-D is a simple application which allows you to keep a better directory structure for your programs. The game folder will be organized into two folders (Games & Apps). You can easily change between thsoe folders by just pressing one button.
_(PSP_Application).bmp)
Quote:
hi guys, i am back and with a new version of Change-D. this version is now call Change-D 2009 because it has now a different approach to to changing the game mode that you are on.
http://forums.qj.net/showthread.php?t=146590
TokyoDrift released a Quiz game for PlayStation Portable.
_(PSP_Game).png)
Quote:
I was just aghast from what people are releasing here. These Quizs are just debugging style and…I don’t want to think about it now… well I made a Quiz on my own, it’s not finished yet but I don’t want to continue the project so I can release it, too it says PSPFreak.de DEV Team but the only developer am I and the only designer is XAN it’s based on a SQLite Database and has some features like point system, random question order and so on you can make your own database if you want to, I made a prog for this
http://forums.qj.net/showthread.php?t=146597
Copper has updated his Arcade machine emulator, specialized in emulating Pacman and some of its variants.
Changes:
– Rewrote its chip Namco (the sound is much clearer on DS)
http://www.dev-fr.org/index.php/topic,4004.0.html
Fandian (previously known as Sonic) is the development name for ritz’s homebrew nintendo ds 3D game project. Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.
http://forum.gbadev.org/viewtopic.php?t=15841&postdays=0&postorder=asc&start=15
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