News
GrooveStep Digital Music Studio (Beta 2) (NDS misc)

GrooveStep Digital Music Studio is a revolutionary ultra portable music making application for the Nintendo DS. GrooveStep features an easy to use step sequencer for pattern based music making. You can make beats, melodies and full songs with GrooveStep.

Changes:

This is primarily a bug fix release and has no new features.

http://forum.palib.info/index.php?topic=5869.0

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Triple Triad v1.0 (Final) (NDS Game)

Minoru has updated Triple Triad for Nintendo DS, it is a card game known from Final Fantasy VIII.

Changes:

– More bug fixes …
– IA reduced for the first 2 opponents and increased for others

http://www.dev-fr.org/index.php?topic=3778.0

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Tommy’s Boarding School RPG (NDS Game)

Trabitboy released his entry for the currently running Dev-Fr.org Coding Competition.

Thanks to www.nintendomax.com for the news!

http://www.dev-fr.org/index.php/topic,3740.msg35562/topicseen.html#new

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Blockhead Catapultor (NDS Game)

Kram released his entry for the currently running Dev-Fr.org Coding Competition.

Thanks to www.nintendomax.com for the news!

http://www.dev-fr.org/index.php/topic,3740.45.html

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PSPWrite v1.2.0 (PSP Application)

Here is a new version of PSPWrite the text editor for PSP. It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the “Danzeff like” virtual keyboard.

Changes:

– Add Recent files menu to load previously opened files (usefull to edit several files at the same time)
– Add a kind of bookmark feature to save last cursor position in each recent files.
– Add a simple syntaxic colorization feature for C/C++ files and Lua scripts. (you can add any other langages in syntax.cfg file).
– Add a status line to display several informations such as current cursor position.
– Add command mode to search a word forward and backward or to go directly to a given line number.
– Add history feature for command mode to retreive previously entered commands.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/343-PSPWrite-A-Text-Editor-for-PSP-v1.2.0.html

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Fleshchasmer I – The Eve v1.32 (GP2x Game)

Quasist updated his neat 3D adventure game FleshChasmer I.

Changes:

+ Rotating MiniMap now also displaying loot
+ Bigger HP/MP/MV/Exp bars which not displayed when not used
+ Vertical status effects placing
+ Repainted damage indicator also shows what have been looted
+ Bigger AMMO LEFT message

http://www.gp32x.com/board/index.php?showtopic=44739

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GPfrontier v0.4 (GP2x Game)

JoJo_ReloadeD has udpated GPfrontier, which is an Elite 2 “port” for GP2x.

Release notes:

Hi, I know I said v0.3 would be the last version done by me, but I’ve got a F200 and couldn’t resist to get the touchscreen working on it

http://www.gp32x.com/board/index.php?showtopic=44738

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Wii Homebrew Launcher v0.9 (Wii Application)

Wii Homebrew Launcher is an interface similar to that of the Wii menu. It allows you to start homebrew stored on your SD card in the Wii front SD slot. Each program is represented by its own customizable “channel”.

http://wiibrew.org/wiki/Wii_Homebrew_Launcher

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MahJongg Wii v0.5 (Wii Game)

MahJongg Wii is an extremly polished free MahJongg solitaire game for the Wii.

Release notes:

– Added multi-language support currently supporting English, French, Italian, Dutch, German, Spanish, Catalan, Japanese and Portuguese
– Wrote an algorithm to initialise the tiles so that tiles pairs are added in a selectable order
– Added a language selection menu including waving flags when hovering above them
– Allowed entering and exiting pause in game by pressing the plus button on the wiimote
– Allowed the type of game to be selectable by hovering over the pictures as well as the text
– Changed all selectable text so that they are selectable for the size of the text for the chosen language

http://wiibrew.org/wiki/MahJongg_Wii

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Xyds v0.1 (Xy-Mini emu for NDS)

zzo38computer released the first invented Xy-Mini emulator.

Release notes:

Xyds is a XY-MINI emulator running on Nintendo DS. You have to copy the .XYM file into the .NDS file at the position saying “THEXYMINIFILEYOUWANTTOEMULATEGOESHERE”, including overwriting this text.

Please tell me if you notice any mistakes, or any other comment of it, please.

http://forum.gbadev.org/viewtopic.php?t=16125

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