News
Added Jul 16, 2016, Under:
PICO-8
Wizardish by Eduardolicious is a first-person grid-based Dungeon Crawler!
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Featuring:
– eight 16×16 dungeons
– grid-based movement/turn-based combat system
– four selectable characters with various stats/perks
– chests with gold, potions, and maybe a trap
– full UI with message system, stats, step tracking, and time played
– cartdata for highest loot run
– sounds by me, music by 0xabad1dea
– more stuff that i’m probably forgetting
http://www.lexaloffle.com/bbs/?tid=3585
Added Jul 16, 2016, Under:
PICO-8
Shoot Stuff! by starvingindie is a small arcade game that can be completed in a single sitting. The pollen wars are in full effect and it’s up to you to destroy the robots that seek to eradicate all pollen from your planet.
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http://www.lexaloffle.com/bbs/?tid=3276
Added Jul 16, 2016, Under:
PICO-8
Mistigri by Benjamin Soulé is a bubble-bobblish platformer game for 1 or 2 player. Mist and Grim must travel through the 22 levels and defeat the overlord. Player 2 can join anytime during game. Players share lives pool but not score.
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http://www.lexaloffle.com/bbs/?tid=3421
Added Jul 16, 2016, Under:
PICO-8
Matt versus Slenderman by meeblue is a platform game for the fantasy console PICO-8. Slenderman keeps following you. You must find all the eight pages. You die by hitting or facing for too long Slenderman. To make Slenderman disappear, the player must face opposite side of him for 1,5 seconds.
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http://www.lexaloffle.com/bbs/?tid=3828
Added Jul 16, 2016, Under:
PICO-8
Greetings! We will start to cover the PICO-8!
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PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges.
The harsh limitations of PICO-8 are carefully chosen to be fun to work with, encourage small but expressive designs and hopefully to give PICO-8 cartridges their own particular look and feel.
http://www.lexaloffle.com/pico-8.php
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

Changes:
– All: Fix several file handle leaks
– All: Fix instruction tables getting zeroed when linking sometimes
– ARM7: Fix flags on SBC/RSC
– ARM7: Fix setting spsr privilege bits when spsr is empty
– GBA Audio: Reset audio FIFO DMA if an invalid destination is set
– GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
– GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
– GBA Memory: Fix executing code from OBJ region of VRAM
– GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
– GBA Serialize: Fix loading savegames from savestates
– OpenGL: Correct boolean vector strcmp strings for uniforms
– Qt: Fix sending gameStopped twice
– Qt: Fix hang if audio sync is enabled and audio fails to initialize
– Qt: Fix initial state of key mapping
– Qt: Initialize m_useBios
– SDL: Fix joystick initialization on BSD
– SDL: Fix potential joystick crash in games with rumble
– SDL: Fix SDL 1.2 build
– SDL: Fix sporadic crash when deinitializing audio
– Shaders: Fix AGS-001 shader with some bad drivers
– Util: Use closesocket on Windows
– Util: Fix socket bind addresses
– VFS: Fix reading 7z archives without rewinding first
– VFS: VFileFromFD should not open directories
– Wii: Fix tilting direction
– Util: Fix realloc semantics in utf16to8
Misc:
– All: Allow use of external minizip library
– Debugger: CLI debugger now exits when end-of-stream is reached
– FFmpeg: Update dependencies on Ubuntu
– GBA: Slightly optimize GBAProcessEvents
– GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
– GBA Video: Null renderer should return proper register values
– Libretro: Disable logging game errors, BIOS calls and stubs in release builds
– Qt: Add preset for DualShock 4
– Qt: Update 360 input profile on OS X to reflect newer drivers
– Qt: Remove use of NaN
– Qt: Canonicalize file paths when loading games
– Qt: Add refresh button to controller editing
– SDL: Remove default gamepad mappings
– Util: Fix intermittent build failure on OS X
– VFS: VFile.sync now updates modified time
Thanks to Nintendomax for the news.
https://mgba.io/
Added Jul 13, 2016, Under:
Wii
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

Changes:
– All: Fix several file handle leaks
– All: Fix instruction tables getting zeroed when linking sometimes
– ARM7: Fix flags on SBC/RSC
– ARM7: Fix setting spsr privilege bits when spsr is empty
– GBA Audio: Reset audio FIFO DMA if an invalid destination is set
– GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
– GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
– GBA Memory: Fix executing code from OBJ region of VRAM
– GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
– GBA Serialize: Fix loading savegames from savestates
– OpenGL: Correct boolean vector strcmp strings for uniforms
– Qt: Fix sending gameStopped twice
– Qt: Fix hang if audio sync is enabled and audio fails to initialize
– Qt: Fix initial state of key mapping
– Qt: Initialize m_useBios
– SDL: Fix joystick initialization on BSD
– SDL: Fix potential joystick crash in games with rumble
– SDL: Fix SDL 1.2 build
– SDL: Fix sporadic crash when deinitializing audio
– Shaders: Fix AGS-001 shader with some bad drivers
– Util: Use closesocket on Windows
– Util: Fix socket bind addresses
– VFS: Fix reading 7z archives without rewinding first
– VFS: VFileFromFD should not open directories
– Wii: Fix tilting direction
– Util: Fix realloc semantics in utf16to8
Misc:
– All: Allow use of external minizip library
– Debugger: CLI debugger now exits when end-of-stream is reached
– FFmpeg: Update dependencies on Ubuntu
– GBA: Slightly optimize GBAProcessEvents
– GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
– GBA Video: Null renderer should return proper register values
– Libretro: Disable logging game errors, BIOS calls and stubs in release builds
– Qt: Add preset for DualShock 4
– Qt: Update 360 input profile on OS X to reflect newer drivers
– Qt: Remove use of NaN
– Qt: Canonicalize file paths when loading games
– Qt: Add refresh button to controller editing
– SDL: Remove default gamepad mappings
– Util: Fix intermittent build failure on OS X
– VFS: VFile.sync now updates modified time
Thanks to Nintendomax for the news.
https://mgba.io/
QComicBook by Pawel Stolowski is a viewer for PDF files and comic book archives containing jpeg/png/xpm/gif/bmp images, which aims at convenience and simplicity. Features include: automatic unpacking of archive files, full-screen mode, continuous scrolling mode, double-pages viewing, manga mode, thumbnails view, page scaling, mouse or keyboard navigation etc. Ported to Pandora by Canseco.
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Changes:
– Latest git release, compiled with QT 5.6.0
– Updated libs and sources.
http://repo.openpandora.org/?page=detail&app=qcomicbook
Pale Moon is an Open Source, Firefox-based web browser available for Microsoft Windows, Android and Linux (with other operating systems in development), focusing on efficiency and ease of use. Make sure to get the most out of your browser!
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Pale Moon offers you a browsing experience in a browser completely built from its own source with carefully selected features and optimizations to maximize the browser’s speed*, stability and user experience, while maintaining compatibility with thousands of Firefox extensions many have come to love and rely on.
Changes:
* Update to 26.3.3 sources
https://repo.openpandora.org/?page=detail&app=palemoon_ptitseb
Otter Browser aims to recreate the classic Opera (12.x) UI using Qt5. At then end you have a web browser controlled by the user and not vice-versa.
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Changes:
* Fixed launching
https://repo.openpandora.org/?page=detail&app=otter_ptitseb