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Gish v1.2 (Android Game Port)

Russian developer EXL ported Gish to Android using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries. The original game is made by Cryptic Sea and can be bought from Steam. You will need the games data files to get the Android version run, which would cost your 9.99 EUR right now.

Gish isn’t your average hero. In fact, he’s not your average anything…you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea’s calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable.

With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea’s captor? And just how far down does the rabbit hole go?

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Trial And Terror v1.0.1 (Android Game)

Trial And Terror by Stargazer Studios for Android is an abstract minimalist hardcore 2D action puzzle game, which is adfree!

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Speeder Sky Spaceship Rusher v1.0 (Android Game)

Speeder Sky Spaceship Rusher is a brand new Android game by Vela Games Studio. It’s free but ad-supported! Fly through an endless sky running rusher abstract galaxies of obstacles to be a galactic turbo racer. Avoid the obstacles which come in your way to finish this never-ending extreme ride of great falcon plane new racing game. Collect power ups and booster to be more efficient.

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Maze v0.1.0.01 (Pandora Game)

Maze is an open source Pandora Lua game by Loic2003. Trapped in a maze, avoid being killed by monsters and traps and reach the exit with the good key!

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ZEsarUX v7.0.0.0 (ZX Spectrum emu for Pandora)

ZEsarUX (ZX Second-Emulator And Released for UniX) is a ZX Spectrum emulator for UNIX systems, but also available compiled for the Pandora. It emulates the following: ZX Spectrum, ZX-Uno, ZX80, ZX81 and Z88.

Changes:

– Latest stable release.

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VICE SDL2 SVN v3.2.0.2 (Multiple emus for Pandora)

This is version 3.2 of VICE, the multi-platform C64, C128, VIC20, PET, PLUS4 and CBM-II emulator. This version can be compiled for MSDOS, Win32, OS/2, BeOS, QNX 4.x, QNX 6.x, AmigaOS, Dingoo, Syllable, SkyOS and for most Unix systems provided with the X Window System version 11, R5 or later. Ported to Pandora by Canseco.

Release notes:

– Changed LIBGL_STREAM=1 to LIBGL_STREAM=2.
– Updated lib gl4es to 1.0.8.

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VICE SDL1 SVN v3.2.0.1 (Multiple emus for Pandora)

This is version 3.2 of VICE, the multi-platform C64, C128, VIC20, PET, PLUS4 and CBM-II emulator. Ported to Pandora by Canseco.

Release notes:

– Latest stable release.
– Updated default config, libs (latest gl4es release,etc) and sources.

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RetroArch v1.7.3.0 (Multiple Emus for Pandora)

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable.

List of included libretro cores:

NES: FCEU, Nestopia, QuickNES
SNES: PocketSNES, SNES9x-Next
GBC: Gambatte, TGB Dual
GBA: Meteor, VBA
Genesis / Sega CD: Genesis Plus
Saturn: Yabause (Very slow!)
Playstation: PCSX-ReARMed
Atari 2600: Stella
Chip8/16: Maxe
Arcade: iMAME4all, MAME078, Final Burn Alpha
Mednafen cores: PCE-Fast, WSwan, PSX
Natives: NXEngine (Cave Story), PrBoom (Doom)

Changes:

– Latest Retroarch stable release, compiled with latest beta codeblocks.pnd command line.
– Compiled Filters on filters PND, default config changed, but current users should edit retroarch.cfg on appdata folder. Thx to PokeParadox for the info.
– Updated lots of cores, see list below.
– More info: https://www.libretro.com/index.php/retroarch-1-7-3-released/

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Mono RunTime v5.8.00.09 (Pandora misc)

Mono is an open source implementation of Microsoft’s .NET Framework based on the ECMA standards for C# and the Common Language Runtime. Here comes Mono RunTime ported to Pandora by ptitSeb.

Release notes:

So Here is a Mono RunTime PND.

It’s mainly designed to be a runtime,  to be used (automatically) by other PND’s mainly developed in C# to run.

But embedded in the PND is also everything needed to develop in C# on the Pandora.

So beside the actual runtime (the command “mono” to launch exe files), is a Command Line Prompt with either the complete IDE MonoDevelop (just type monodevelop to launch it) or command lines tools (mainly the “xbuild” tools).

Also, MonoRT can be used combined with Codeblocks or Dev Tools. For that, launch the Mono Command Line, reduce the window, then, from the Command Line of codeblocks or DevTools, type

MonoGame is not included for now. I’m working on it but it’s not a compile & forget thing I’m afraid…

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Stardew Valley v1.0.0.05 (Pandora Game Port)

You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life!

Release notes:

Here is Stardew Valley launcher.

Stardew Valley use mono, so you’ll need the monort PND somewhere on your pandora. The game use OpenGL, so here using gl4es, with shaders and some large textures.
You need data from the Linux full version of the game. It can be from Steam or GoG. The windows version of the game will not work. If you have the gog version, you can put the gog_stardew*.sh setup file in appdata/stardewvalley for autoextraction (untested).

When starting (and before showing any window), the game seems to load all music in memory (in uncompressed form), so you have to wait a long time before playing (1min or so).
A massive swap is needed: 1.8GB on CC model if the sounds are not resample. You can go down to 400MB if resampled as Mono/11kHz.

You can force 16 bits textures (or not) by creating a file named .force16bits in appdata/stardewvalley and put 1 inside (to force) or 0 (to not force).
Also, you can change shrink mode with a file named .shrink in same folder with the shrink mode (11 for rebirth/gigahertz, 7 for CC).

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