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DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.
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Release notes:
This version does not bring many improvements. It is mainly just a small maintenance update, for the Homebrew Bounty competition. I fixed a potential memory alignment problem in the EMS emulation, which could cause a BSOD exception. This happened in Colonization, at least. I also implemented several previously unsupported INT calls.
For the whole of this weekend I worked on a completely rewritten audio handling for DS2x86. Sadly, I was not able to make it work reliably yet, so I could not include that in this version. It has gotten quite frustrating, as the new code is much cleaner and faster than the current audio code, and it should work much better, but it just doesn’t! I have been debugging it for several hours now, and everything seems to work as it should, but still the audio sounds very bad! Very frustrating!
Looks like I will need more time to thoroughly debug this problem, and compare the behaviour of the new code to that of the original audio code. The reason I want to rewrite the audio code is that it is nearly impossible to add other emulated audio sources (besides the SB digital audio) to the current code. I want to start working on the AdLib audio code soon, so I needed to rewrite the audio code so that it can be extended with other audio sources. But, the first step is obviously to make it run the plain SB digitized audio at least as well as the current code.
The Homebrew Bounty 2011 competition will close after tomorrow, so I believe DSx86 0.34 and DS2x86 0.10 are the final versions that I participate in the competition with. Any last minute changes have a high risk of breaking some previously working code, and I try to avoid releasing versions I haven’t tested properly. Since both my emulators are still in a continuous “work-in-progress” state, the competition versions will in any case be kind of snapshots of the evolution of x86 emulation on the Nintendo DS. Now I’ll just wait and see what happens, whether the judges feel my entries are worthy of some prizes. So, good luck, me! 🙂
http://dsx86.patrickaalto.com/
LameCraft by Drakon is a game heavily inspired by Minecraft, where you can destroy or build block worlds.
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Changes:
– cleaner code (less warning while compiling)
– small changes in transparent object rendering(still lot to change)
– fake shadows in the corners
http://wololo.net/talk/viewtopic.php?f=26&t=6151
Lunar Cluckerz is a game where you guide the chicken with limited amounts of fuel(feed) onto the landing pad below hit the pad too hard and you bounce off wasting fuel trying to land safely again, miss the landing pad and explode into feathers. After 3 successful landings, the stage progresses to harder levels. Play by yourself or compete with friends in multi-player.
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Release notes:
Okay, I tossed together 3 demo levels. The full game will have plenty more and a few different game modes once done, so I won’t be updating this post again until the full version is completed.
http://www.atariage.com/forums/topic/182507-lunar-cluckerz/
Pyskool is a rewrite the classic ZX Spectrum games Skool Daze in Python and pygame.
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Changes:
Cleaned up the screen and corrected the problem of part of the screen missing when loading a saved game. Also corrected the problem of writing not being displayed on the blackboards.
http://repo.openpandora.org/?page=detail&app=Pyskool
Gaia DS is supposed to be a RPG in the classic SNES style. There is not really much to show right now. At the moment the message-box, movement system and the collision detection is functional. The next step is the map-change and npc-sprite display and with that the interaction with sprites on the map.
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Changes:
inventory use and swap feature added
some code was tidied up
some story was written
http://gbatemp.net/t287997-gaia-ds-wip-ds-entry
Mr. Robot And His Robot Factory by mark2512 is a remake of an old c64 alltime classic, with the same name. Collect pills but avoid enemies and traps!
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Changes:
-bug fixed in teleporter function.
-added pause function (press START during game.)
http://gbatemp.net/t294924-wip-mr-robot-and-his-robot-factory-ds-entry
Sandbox Engine DS-DSi is a 3D FPS style DSi hybrid (for DSi only but also playable on DS) game which started back in 2010 on the DS but when the DSi sudokuhax was discovered its being made with DSi mode in mind.
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Changes:
minor changes…
fixed some lighting.
changed title screen.
changed some controls.
this version has some small fixes from the last version. & some things i forgot.
(note: lighting depends on what emulator your useing. but the correct lighting should work useing flashcards & sudokuhax.)
Edit sorry guys had to take it down for a sec, its back now tho, accidently named it v005, fixed it
http://gbatemp.net/t294808-sandbox-engine-ds-dsi-dsi-entry
PadSend lets you use Gamecube pads connected to a Wii, or a DS, as a PC gamepad. PPJoy must be installed. Just run the server on your computer (requires .NET framework 2.0) and run the client on your Wii or DS. It will only work right now if your DS or Wii has an IP address that starts with 192.168.1.*
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http://gbatemp.net/t295119-padsend-for-ds-wii-pc-application
Added Jun 6, 2011, Under:
Wii
Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted… Move by pointing to the screen, shot with A button and use bombs (once adquired) with B button. There is also an unlockable aiming function performed twisting the wiimote.
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Changes:
-Much better looking title and menu screen.
-Improved intro.
-Mr. Sitwell has voice now.
-Improved visibility of enemy bullets.
-Live 0 now counts as a live, as opposed to before, when 0 lives meant game over.
-Toned down a bit the excesive wii mote rumble on third boss battle.
-Hit points of some enemies tweaked.
-A lot of minor bug/glitch fixes.
http://gbatemp.net/t295091-mr-sitwell-in-turbo-wc-magical-adventure-wii-entry
“Super Smash Bros Crash” is a Super Smash Bros fan game created by miguel28. The project is a demo, but has 29 characters, 28 stages, 2 CPUs, music and sounds that accompany you throughout the game and two game modes. You can also take pictures of the battle (saved in .bmp format).
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Changes:
Bug Fixes and varius improvements
http://gbatemp.net/t286359-super-smash-bros-crash-ds-demo-9-version-wip-ds-entry