HuE is a PCE/TG-16 emulator for the PSP. This is a test release and might not run as stable as you are used to. You can download the release from:
NesterDS is a port of Nester to the Nintendo DS. New in this version is sound support. Source code is included.
Hooka conducted an interview with Franxis, the person behind GP32 MAME.http://www3.telus.net/public/hooka/
Image provided by: WABWAB released an intro for the PSP called Fu**Tro. Be warned, the used language might not be suitable for younger people.http://www.wab.com/
YoYoFr released his first PSP project. It’s a port of a NeoGeoCD emulator for the PSP. Currently it features:
Initial release of the new NeoCD PSP emulator! neogeo cd emulation memory card emulation zipped/unzipped game sound support music support (with mp3 tracks, using libmad) mutiples rendering mode with hardware stretching (thx to pspsdk&chp great work!) 222/266/333 Mhz
PSP Blackjack by cravavr3 is a seperated modification of the Blackjack game part from Globware’s Casino Addict. Specific changes for the Blackjack modification:
Included new rules:
Insurance if dealer shows ACE Insurance pays if dealer has BJ ( bet + insurance ) times 2 Insurance if dealer does not have BJ , player looses insurance and continues gameplay as normal with initial bet If player busts, dealer just flips cards and wins* If 5 cards and<= 21 player wins if player gets 21 passes to dealer
Chinese Flashcards is a chinese learning program by milksop.http://forums.ps2dev.org/viewtopic.php?t=2329
“Y”has released an updated version of his SNES9x port for the PSP.
PocketSPC is a SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. Changes:
Added SPC666 extra info display Ported to Arm7 and rewrote BRR decoding&mixing in asm Implemented EOR1/AND1/OR1/TCALL, fixes games that use them Added support for inport/outport handling – you can now see this in snesDS 🙂 Added ENVX&OUTX handling, fixes samples looping forever on some games Fixed crash bug writing to high 0x40 bytes of memory – fixes fzero Fixed DSP mirroring of address>0x7f Attack ENVX now starting at 0 (was starting at 1) Push/Pop PSW was messed up (Not using/setting DP or H flag) DSP KOFF register was broken, not setting envelope speed when setting Release state, fixes quite a few games that had infinite looping sounds. Fixed MUL YA, was not clearing Z flag when A was 0x80 Fixed DIV, was not setting V flag when Y>= X, fixes Mariokart and StarOcean! Removed ‘optimization’ that didn’t do any register checking sometimes, caused bugs Bug fixed in op (X),(Y) form instructions, didn’t take DP into account Bug fixed in op DP+reg form instructions, could access outside DP Bug fixed in SBC (X),(Y), reversed the order of the subtraction Bug fixed in op #,(X) instruction, (X) address was not using DP flag
Sasq’s book reader for the PSP is now avaliable for the Gameboy Advance.http://www.nightmode.org/pixie/