This time a Connect 4 game by iKi, a french developer. He was one of the first coders to release free stuff for the GP32, but known under ‘Bee32’. You can grab his Connect 4 conversation from his game at his homepage. Welcome back to the GP32 scene!http://gp32dev.free.fr/gp32/
The team behind ‘Gianas Return’ got permission to implement the classic ‘The Great Giana Sisters’ levels.http://www.gianas-return.de/
There is a new RPG for GP32 in development. It’s called Secret Of Lost Memory. First pictures can be seen at GP32news.http://www.gp32news.com/
Aoyama updated his Connect 4 game. You can get the file at GP32news’ main page.http://www.gp32news.com/
Due to request there are following changes:* Antialiasing is allowed, as long as its used to soften edges only!* Megadrive/Genesis submissions are allowed, due to request. Entries will be tested with a megadrive emulator on PC!* Judge update: John/Consolefever joins the judging team!PDRoms Coding Competition 2.5
The Wub updated his music sequencer called GP Muzic. You can get it via the GP32x webboards.http://www.gp32x.com/board/index.php?showtopic=11469
Gigas Engine is a game creating tool for the GP32. You can grab the new version at it’s page.http://www.pirotic.com/gp32/gigas/
After a really long time, Rattboi mangaged it to released an updated version of WonderBoi! You can get the file from the GP32x boards.http://www.gp32x.com/board/index.php?showtopic=11438
Another coding competition organized by PDRoms. Here we go:Your goal is to greate a”Game&Watch”style game, in fact a LCD style game, with leading intro! (An intro contains (scroll)text and a (moving) logo. Deadline is Sunday, 4th July, 2004 at 23:59 GMT +1. 1st prize is a NGPC with 7 games. Allowed systems are: Gameboy Classic, Gameboy Color, Gameboy Advance, GP32, Neo Geo Pocket, Neo Geo Pocket Color, NES&Dreamcast! Click on the link below the get more information.PDRoms Coding Competition 2.5
TheJuggler picked up the work of Squidge, who does not work on the BOR (Beats of Rage) port for the GP32 anymore. Today Beta 6 has been released. The changes:
+Reset from main menu now fixed+Auto loading of pak file if only one file is specified in the paklist.txt file+Fixed error with sprite loading if sprite file does not exist in the pak file. Modified pak files should no longer be required. Note: This is actually an error with the pak file, as the pak should have sprites shadow1-6 in the file.