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PuzzleManiak v3.0 (Beta 4) (NDS Game)

PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).

Release notes:

In this beta 4, I fixed a bug concerning the ‘Undo’ button, which is not accessible anymore when a game is over (thanks to gh0st for finding this bug).

As a new feature, for this beta 4, you can play (and play) (and play again) (and play again again) the past daily challenge puzzles. For that, go to “hi scores” and then to “daily challenge ranking”. On the score pages, a “PLAY” button is available, you can try it 😉

http://www.puzzlemaniak.com/blog/index.php

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GP2x-F200 inisde (GP2x misc)

Evildragon made a few pictures of the “inner life” of a brandnew GP2x-F200, maybe worth a look.

Release notes:

Inside this archive are some pictures of the inner life of the gp2x-F200. But that’s not all – I also mixed up an F200 with parts of the F100 case and vice versa. Of course, those pics are also included (I like the white with the black surroundings :D) You may use these pictures for anything. Do what you want with them. Completely free for non-commercial use. For commercial use, please drop me a mail about that and include www.gp2x.de as source, otherwise, feel free to do with them whatever you want.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,2365

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GirEllO Reboot (GP2x Application)

This application reboots your GP2x.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2361

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WabbitDS (TI83 emu for NDS)

WabbitDS is a Texas Instruments 83 (TI83) emulator for Nintendo DS.

Features:

ROM8xu loading
RewindingFast Forwarding
Rotatable Interface (ie portrait mode)
Touchscreen Interface
Disassembler
Key Configuration
Sleep Mode
Fast Application Loading
Perfect Gray Scale for Gaming

http://forum.gbadev.org/viewtopic.php?t=14456

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Spirits DS (Beta 6d) (NDS Game)

Spirits DS is a game inspired by Spirits, a spanish videogame from Topo Soft.

Release notes:

Just added 3 new levels of new graphics and minor corrections on others

http://www.telefonica.net/web2/nightfox1975/

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Woopsi (02-11-2007) (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Changes:

– Fixes:
– Tidied up a lot of the code.
– Gadget deletion queue now handled solely in the VBL events.
– Optimised TextWriter by preventing it from drawing empty glyphs.
– Changed TextWriter into a static class.
– Optimised TextViewer so that it uses much less memory.
– Text font and glyph font now sent around hierarchy instead of each gadget creating their own font.
– Improved Font class.
– Removed 8-bit code from Bitmap class.
– General refactoring and code tidying.
– Made EventHandler methods virtual instead of pure virtual.
– Split gadget events into “raiseXEvent()” and “x()” functions.
– Clicking a gadget automatically notifies its parent that it is the new clicked gadget.
– Moved dirty child redraw function into gadget class.
– Added horizontal clipping to rect splitting functions.
– Fixed SuperBitmap border.
– Relevant gadget methods are now virtual for subclassing.
– Removed all unnecessary all_gfx includes.

– New features:
– Added non-draggable screens and windows.
– Added show/hide gadget functionality.
– Added ability to hide a window instead of closing it when the close button is clicked.
– Added closed/hidden/shown events.
– Added monochrome output to Font class and definable text colour.
– Added drawText() function to SuperBitmap class.
– Added window depth button.
– Added enable/disable gadget.
– Started work on alert requester.
– Moved text data manipulation out of TextViewer into a separate class.
– Added Gadget::moveTo method.
– Added Gadget::resize method.
– Added resize event.
– Added move event.
– Added value change event.
– Added window resizing (API only).
– Added radio buttons.
– Added radio button groups.
– Added “clicked” glyphs for screen and window depth buttons.
– Most gadget action methods (click(), moveTo(), etc) return bools to indicate success or failure.
– Added enabled/disabled events.
– Added checkboxes.
– Added NDS screen flipping and support for top NDS screen.
– Added screen flipping gadget.
– Updated screens to swap to front when clicked.
– Added a variety of gadget depth manipulation functions.

http://woopsi.svn.sourceforge.net/viewvc/woopsi/trunk/Woopsi/Release/

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PSP GNU CHESS v1.0.2 (PSP Game)

PSP Gnu Chess use the GNU Chess version 5.07 for the Artificial Intelligence, and ZUX-81 added a Graphical User interface.

Changes:

– Option to specify search depth (i.e: difficulty)
– Add Undo feature
– Add Book feature, move database is stored in file book.dat.
The file given with this homebrew is the book.dat provided
with gnuchess (but you can replace it by your own)
– Bug fix when you put black on the bottom of the screen,
King and Queen weren’t at the right place !
– Bug fix with keys/analog pad (sensitivity was too high)

http://zx81.zx81.free.fr/serendipity/index.php?/archives/242-guid.html

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FAT Mod Player v2 (NDS Application)

cid2mizard updates his MOD player for NDS.

http://cid2mizard.dev-fr.org/p3743/2007-11-03-fat-player-mod-v2.html

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Retrovirus Rts v1.1.1 (GP2x Game)

Dodgyville has updated Retrovirus, a real-time strategy game for the GP2x.

Changes:

A year after its initial release, here is version 1.1.1. This is a general maintenance release, but the big change is that the source code is now included with the game.

http://www.um.com.au/retrovirusRTS/

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Soundbox v0.3 (GP2x Application)

PokeParadox has updated Soundbox. Soundbox is a programmable sound effect “key chain” for the GP2x. It uses a simple scripting system to assign sound effects to the buttons on the GP2x.

Changes:

– Multiple simultaneous sound playback.
– Automatic script format conversion (Win2Lin/Mac2Lin, etc…)(Untested)
– Show sound names in interface.

http://projectinfinity.org.uk/wiki/doku.php/pokeparadox:soundbox

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