Gameboy Advance News
Blaow brings us a new game. Here are a few lines from the readme:
simple game where character has to jump enemies and get points by doing so. This is my first game ever on any platform so dont expect to much :P. very messy source included.. feel free to do any modifications you want or use any of it if you manageto get around it. This is just the first version of the game.. i decided to release it cus is already playable. expect a much better enhaced version in the future.
http://www.gbadev.org/
This”Breakout”has been created with DragonBASIC. It’s a BASIC like syntax programming language. The game contains only four levels but it’s a nice piece of work anyway. Source is avaliable on it’s page too!http://www.simforth.com/
Matthew Scales released a tron style game. Avoid walls and your allready passed way. This small game includes a saveable highscore.http://www.gbadev.org/
Shen released an updated version of”Sworld 3″. It’s a well done shooter. Specially I can recommend you part one and two, which are avaliable for Gameboy Color.http://shen.mansell.tripod.com/games/gba/sworld3/sworld3.html
Ben Stark, the creator of Gorillas Advance, released a brand new game. This time his attempt is to create a cool hockey game. Currently there is only human against computer game, but a possible future version will support Multi-Player (via GBA Link-Cable).http://www.geocities.com/benstarksgames/
Matthew Scales released a three level Breakout game including the source over at GBAdev.org.
http://www.gbadev.org/
The second demo Jenswa released over at GBAdev is a tech demo. I think the name says it all. Source code (c) is included.
http://www.gbadev.org/
Jenswa released a demo of his Arkanoid Game today over at GBAdev. Screenshot and download from there.
http://www.gbadev.org/
Harold Toler did it again. His card game has been updated.
Changes are:
Added ability to add custom cardbacks
Background and cardback tools use bitmaps as inputModified menus to improve readability
Added ability to control intensity of pointer acceleration
Controls are more responsive in emulators now
Made filesize smaller
http://www.geocities.com/hergtoler/gbdev.html
Flubba released another version of “FPocketNES” which is based on PocketNES.
Changes in this version:
v8U12 (FluBBa)Fixed some of the savestate problem.
http://hem.passagen.se/flubba/pocketnes.html