Gameboy Advance News
Star Fortress Dendron (GBA Game)

Star Fortress Dendron by Scott Lininger is an isometric RPG made for the 2004Mbit competition back in 2004. It now has been released as standalone ROM.

http://gbadev.org/demos.php?showinfo=1398

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Dolphin Swimming In A Pitcher Of Beer (GBA Demo)

Dolphin Swimming In A Pitcher Of Beer is a fast demo released at The Gathering 2012.

http://pouet.net/prod.php?which=59213

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Lawn The Mow (Party Version) (GBA Game)

Lawn The Mow by Schaedelproduktion is a game where you have to mow an areal. It’s picked which several things interrupting this mission. This party version has been released at Revision 2012, as most of the previous productions we’ve been writing about today. Lawn The Mow ranked 5th in the game development competition. A bug fixed version is planed.

http://www.pouet.net/prod.php?which=59088

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There Is No (GBA Demo)

There Is No by Darklite is a Gameboy Advance demo released at Revision 2012. It ranked 6th in the wild demo competition.

Revision 2012 - Wild Demo - There is no by Darklite (Live Footage)

http://www.pouet.net/prod.php?which=59099

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Mind Departure (GBA Music Disk)

Mind Departure by up rough & La Paz is a music disk for Gameboy Advance.

Mind Departure by Up Rough

http://www.pouet.net/prod.php?which=58736

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A Werewolf Tale (WIP) (GBA Game)

Gameboy Advance homebrew has slow down a lot and still it feels like it never existed. Developer Genecyst from Italy keeps the tradition of GBA homebrew alive. He currently works on a game named A Werewolf Tale. Screenshots and more information is available on its official blog.

A Werewolf Tale - g.games

http://holyhellgba.blogspot.com/

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BITS2007-GBA (GBA Demo)

BITS2007-GBA by BITS is a Gameboy Advance Demo (or rather Intro) released at Icons 2012.

BITS2007-GBA - BITS

http://pouet.net/prod.php?which=58505

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Powder (Build 117) (Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

* True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
* Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
* Failing to forget no longer uses a turn.
* Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
* Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
* Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
* Signpost added to surace world. (SilverAnalyst)
* Someone to greet you on the surface world. (Andrew Walker)
* Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc) + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
* Frogs have a bonus to attack vs insects. (Robert Barber)
* Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
* Finally added the cute and cuddly triceratops!
* If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
* Sleeping creatures have a visual indication. (Mike Ratzlaff)
* Swapping worn armor with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
* Rolling boulder works on some monsters.
* Fix minor spelling errors (Gurkan Sengun)
* Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
* Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
* Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
* One new room type.
* Mountain and Hills in Ibson The Grey’s tile-set are now in their correct positions.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to Nintendomax for the news!

http://www.zincland.com/powder/index.php?pagename=release

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Rick Dangerous I (WIP 1) (GBA Game)

Less text, more video: Here we go -> Rick Dangerous I soon for Gameboy Advance! Blame Alekmaul for this 🙂

Rick Dangerous 1 for GBA

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Holy Hell v2.2 (Final) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

holy hell gba Trailer

Release notes:

Hi guys there’s online the FINAL version of HOLY HELL GBA. It probably still contain some bugs but i think it’s time to stop with this project. Thanks a lot to all gbadev community for helping me in these years.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13987&f=27 for the news.

http://forum.gbadev.org/viewtopic.php?t=16917

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