Sebastian Mihai is somewhat we would call a restless coder, with the love for multiple platforms. His latest work is a simple game for Playstation 1. The 11th Power is Sebastian's take on the 2048 game, except it uses colored balls to represent exponents, rather than writing numbers out. Read more about The 11th Power (03-12-2014) (PSX Game)
In Roll Boss Rush by isufje you play as Megaman's sister ROLL, but not the Roll based on the Japanese Canon, but the Ruby Spears Megaman Cartoon. There are now 4 difficulty levels (easy-normal-hard & one-hit). You choose one main weapon (straight-spread-charge or burst) and one sub-weapon (vacuum-toaster-saw). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of your difficulty level. Read more about Roll Boss Rush (24-02-2014) (PSX Game)
nextvolume wrote us a message to spread the word of his latest PSX intro NexTro. According to it's author the intro was made in one day, out of boredom. Read more about NexTro (PSX Intro)
nextvolume released a preview of a new example coming in the PSXSDK source code soon. It is a simple Mandelbrot / Tricorn / Burning Ship fractal generator for the PlayStation, also Multibrots are supported. As the demo does not seem to have a name yet, we just go by Mandel. Read more about Mandel (Pre) (PSX misc)
Developer "Nextvolume" got in touch with us to let us know that he made a Chip8 interpreter for Sony's very first Playstation. It comes bundled with a couple of Freeware Chip8 games, so you can directly try out everything. He used his own SDK, PSXSDK. There are some minor flaws on real hardware but nothing major. Read more about PSX CHIP8 v1 (CHIP8 interpreter for PSX)