SHOCKWAVE v0.1 (PICO-8 Game)

SHOCKWAVE is a PICO-8 game by PROGRAM_IX. Shockwaves will sweep away the rocks of the same colour, but your ship is vulnerable to either kind so you had better sweep carefully! Watch the cooldown marker in the bottom left corner.

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Picolarium v2018.04.30 (PICO-8 Game)

Picolarium is a PICO-8 game by tobiasvl. It’s a clone / demake of Polarium known from the Nintendo DS. It’s pretty much feature complete, except that rudimentary music and sfx are missing.

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GamEditorDS v2018.04.30 (NDS misc)

GamEditorDS is a collection of developer tools for game-making on and for the Nintendo DS including content uploader, level-, sprite- and animation editors along with a 2D game engine supporting sound/music. If you are interested in getting Nintendo DS development startet, mabye this is for you!

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ImpulseEngine Port v1.2 (PICO-8 misc)

ImpulseEngine Port for PICO-8 by freds72. The physic engine is a direct port from Randy Gaul’s work freds72’s contribution is mostly on a clean 2d vector and 2×2 matrix object oriented library.

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Survival Dash v1.0 (PICO-8 Game)

Survival Dash is a PICO-8 game by OldPeculier. It’s a survival-endless runner genre mash-up for Ludum Dare 41. Use Z to jump, arrow keys to craft items like food, armor, and weapons.

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Temple Explorer v1.0 (PICO-8 Game)

Temple Explorer is a PICO-8 game by Khraka. It’s a challenging platform game and has a tutorial in the very beginning.

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Wolfenstein 3D v0.2 (PICO-8 Game Demake)

Wolfenstein 3D for PICO-8 is a demake of the game with the same name by hungrybutterfly. Swastikas are replaced with a cute heart. It’s a pretty old PICO-8 game but sometimes it’s nice to cook up old things, or not? 😉

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Pico Checkmate 2018.05.01 (PICO-8 Game)

Pico Checkmate by Krystman is a simple classic Chess made in PICO-8. Full implementation of almost all of the Chess rules with basic AI to play against. Created as part of the Chess Jam 2018. Here is the game’s entry on

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Video: NES Programming #25 – Status Bars And Proper Scrolling (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #25 – Status bars and proper scrolling

Watch this video on YouTube.


In this episode we took a page from The Guardian Legend and got a proper status bar working (although there’s no actual data there right now). From there, we started working on how to load rows from the map data as the level scrolled and ran into an issue when I incorrectly thought we had to divide by 8 instead of 32. Oops! Makes a big difference as it turned out. We also covered how some basic 16-bit operations work on an 8-bit processor like the 6502. Thanks for watching! See you next time.

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Roland Eats a Stale Biscuit v2018.04.30 (Nintendo 3DS Game)

Jayenkai released a first version of Roland Eats a Stale Biscuit. Help Roland get all his biscuits from the crazy maze, using only the power of his epic pushing arms.

Please test and give feedback as much as you can. This is the first step to get the “A Game A Week” engine closer to perfection with more games to follow to see daylight on the Nintendo 3DS.

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