News
Dear visitors,
We have to make important changes to the PDRoms database today. This will probably last from the early morning hours till the late evening.
Along with the database change there will be MINOR fixes to public and defective functions.
Thanks for your understanding!
Kojote, kedo & celeth.
Gravity Ball Advance is a game where you fight gravity and avoid objects such as walls. There are a total of 9 levels with different environments such as reverse gravity, space, fans, and switches and three difficulty levels to choose from. At the end of every third level there is a boss you must defeat.
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http://forum.gbadev.org/viewtopic.php?t=16236
MyWeatherForecast is an upcomming new weather forecast application. Goal is to make it as finger friendly as possible, and support multiple resolutions (currently running in VGA) while keeping it simple feature-wise.
Changes:
– changed update behavior (no update on startup, only manual)
– cached last weather settings: Program will start with last downloaded weather data and display “age” of this weather data in hours or minutes
– Update now also possible by clicking the upper panel (in addition to the large weather icon)
http://forum.xda-developers.com/showthread.php?t=452057
Mairtrus released a Tetris game for Genesis/Megadrive called Tetrex. It comes with fully commented BasiEgaXorz source code.
http://devster.proboards22.com/index.cgi?board=basiegaxorz&action=display&thread=401
KhetDS is a game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent’s pharaoh, while shielding yours from harm!
Changes:
* Fixed some bugs that crept up
* Made it that grey can no longer move Reds pharaoh and can now move their own!
* At the end of the round it will now take you back to the main menu so you can chose a different layout
* Turn is now shown by the color of the background – Red background, it’s reds turn – Grey background, it’s greys turn
The development of this game pretty much depends on YOUR feedback, so give it a go and write a few lines to Etias.
http://forum.palib.info/index.php?topic=6222.0
The author of Poulpis Adventure presented an “advanced mockup” of his upcomming homebrew platform game for Nintendo DS.
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It is currently unknown when there will be a public release.
http://poulpicorp.dev-fr.org/p4100/2008-11-26-avancement-mockup.html
G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth or solve a mathematical task.
Changes:
[FIXED] OutOfMemory bug
[UPDATED] Language: hungarian
Discussion: http://forum.xda-developers.com/showthread.php?t=422362
http://www.ageye.de/index.php?s=galarm/about
KhetDS is a game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent’s pharaoh, while shielding yours from harm!
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Changes:
* Classic: Use this setup if this is your first time to play Khet. Good for learning the game
* Imhotep: A variation on CLASSIC that opens up new defensive possibilities.
* Dynasty: A setup with an immediate balance of offense and defense that develops quickly.
The development of this game pretty much depends on YOUR feedback, so give it a go and write a few lines to Etias.
http://forum.palib.info/index.php?topic=6222.0
Added Dec 3, 2008, Under:
Wii
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a pre-buffered methodology to allow fast and efficient printing of text to the EFB.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
http://wiibrew.org/wiki/FreeTypeGX
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