Sonic AS is a music player for Nintendo DS and GBA.

Quote:

Sonic AS has 16 channels polyphony for the DS, and variable polyphony on the GBA. It has support for variable music players, and the DS version can handle PCM8/16 and ADPCM data, as it uses the hardware channels. The GBA version can also have either nearest neighbour interpolation (that is, no interpolation; this is fast), or linear interpolation, with .23 fixed point accuracy, which can be toggled by changing the variables in sasInternal.inc. Since it’s written in all assembler, the memory footprint is rather low.

Thanks to www.nintendomax.com for the news.

http://forum.gbadev.org/viewtopic.php?t=16894