Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #11 - More GUI programming for the tool

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In today’s episode we reorganized our code, and got the tree structure working with cached children so that we didn’t have to destroy and reallocate the controls each time. In addition, I implemented new controls include a frame control that creates a context for additional controls to “live” in. Let me know in the comments if you want to see me writing more code for the controls on-stream or if you’d like me to get back to NES related code. Thanks for watching!