Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #13 - Getting the tool ready to export for NES


In this episode, we did work to get the asset tool to output content for the NES. It’s counting the colors used by the images selected, generating a visible palette of 4 colors, warning if too many colors are used, and reducing the colors down to the 4-color palette. In the next episode, we’ll use this pre-work to export the data in a properly encoded NES tile format. We also showed how the data would be used in the schmup game by switching from hard-coded data to using .include and .incbin