Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #13 - Getting the tool ready to export for NES
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In this episode, we did work to get the asset tool to output content for the NES. It’s counting the colors used by the images selected, generating a visible palette of 4 colors, warning if too many colors are used, and reducing the colors down to the 4-color palette. In the next episode, we’ll use this pre-work to export the data in a properly encoded NES tile format. We also showed how the data would be used in the schmup game by switching from hard-coded data to using .include and .incbin