Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #14 - Part 2 - Exporting from the tool
Watch this video on YouTube.

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We actually got something exporting from the tool! After showing how that works, I add functionality for detecting file system changes and start writing out the sprite data structure. Next stream, we’ll handle drawing bounding boxes and exporting the entire set of data in the project.