Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #16 - Exporting asset data to the NES!


In this episode, we finally get data exporting to the NES. For now, the tool is generating code to draw the sprites and exporting the CHR data with an offset because of the pre-loaded title screen but it is working now as expected. Lots to clean up and fix but I’m very excited we have the tool “talking” to the game finally. Have a great weekend!