Michael Chiaramonte shows us more NES Programming.

NES Programming #35 - Cleaning up player movement and status bar rendering


After changing the scroll code to make the status bar work on my real NES, I realized that it was scrolling the Y value and I didn’t want it to do that because the background should be in a fixed Y location. So, we modified the scrolling to make it split the screen properly so that we could wrap the stream with writing some text to the status bar. Also, we worked on the movement of the ship so that it was confined to the area between outside the status bar and is no longer allowed to wrap around the edges. Thanks for those who watched it live and see you Monday! Have a great weekend.