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Powder (Release 094) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Changes:

Dequipping a non-equipped item no longer dequips the corresponding equipped itemslot.
Option menu has an option to disable the Action Bar to placate the churlish users out there.
If a creature misses themselves, it is no longer “Herself misses Wazerli the imp.” (Clare Boothby)
A massive refactoring of the message system has occured. In particular, I have abolished all of my stack buffers and the rotating ring of dynamic buffers in favour of dynamic memory allocation. This means I don’t have to worry about buffer overruns any more, and hopefully likewise won’t have stack overruns on the GBA anymore. No doubt in this process I’ve created more typos, however. Please report any weird text swiftly.
If you change dungeon levels while possessing a creature (like a Wizard’s Eye) and release control on the other dungeon level, you will now properly return to your previous dungeon level. (Mark Ehlke)
To aggressive refactoring made swords and clubs burn up in fire rather than just state-change. (Richard Quirk)
One new room type.

WARNING: In this release, scrolls of enchant weapon and remove curse will crash the game. So will random uncursing from gods. You are discouraged from playing this version.

http://www.zincland.com/powder/index.php?pagename=release

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Conker Advance v1.0 (GBA Game)

CrazyLapinou surprises the community with a v1.0 release of “Conker Advance”. It’s a jump’n’run game for Gameboy Advance featuring Conker.

http://playeradvance.org/forum/showthread.php?t=12433

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Defi de Noel 2007 v1 (GBA Game)

Yodajr and OMG bring us a homebrew, freeware Mario fangame for Gameboy Advance.

Thanks to http://www.dev-fr.org for the news.

http://www.playeradvance.org/forum/showthread.php?t=17260

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Powder (Release 093) (GBA Game)

POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

Changes:

* Further use of just-in-time buffers to keep the stack small when hit with a fireball. Hopefully this avoids the GBA blowing up when killed by a summoned imp’s fireball splash damage.
* [DS] The play screen is now on the bottom. This means the text history scrolls into the top screen that makes a bit more sense.
* [DS] The splashscreen is now centered on the DS display.
* Messages are properly reported again when dipping items into certain potions.
* You again receive a message saying what is revealed as a result of polymorphing an item.
* Attempting to eat a book no longer grants you the spells – you must succesfully eat the book.
* [DS] No longer weird a characters in history. (Richard Quirk, Peter Biocini)
* [DS] Removed debug messages from startup. (Richard Quirk)
* [DS] I had ctrl_isanyrawpressed backwards on the DS which meant that all the prompts would require your button to be DOWN before continuing rather than UP, thus creating accidental clicks later rather than preventing them.
* No longer spam about submerged objects getting wet when you load a game.
* “Al the large bat munch on a bat corpse.” will now properly conjugate the munch.
* [DS] You can now remap the [X] and [Y] keys from the default Verb List and Inventory commands. These commands are likewise now available for general mapping to any key. (Mark Ehlke, Peter Biocini)
* “atom’s of the victim’s” now properly “atoms of the victim’s” (David Damerell)
* Generally, dimension, pleasant, and reminiscent spelled properly in the encylopedia entries (Richard Quirk)
* Dumped the encyclopedia through a spell checker to reduce the low-hanging fruit for bug reporters.
* [DS], [SDL] On screen keyboard to enter name using stylus/mouse rather than having to use my insane input mechanism.
* [DS] [X] and [Y] work as [R] and [L] for doing text input to make it easier to chord on the DS.
* When a ring falls off your finger, there is a period to mark the end of the sentence. It also properly reports cases where it isn’t a finger that it falls off. (David Damerell)
* A successful leap attack could leave a “ghost” of yourself in the old tile which you would attack if you tried to move into.

http://www.zincland.com/powder/index.php?pagename=release

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Billy Box (GBA Game)

Billy Box is a Sokoban game for Gameboy Advance created by “Z Production”. There are 48 levels to beat.

http://www.playeradvance.org/forum/showthread.php?t=16939

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Conker Advance v0.3 (GBA Game)

CrazyLapinou updated his Jump’n’Run game “Conker Advance”. The game itself is still in early stages.

http://www.playeradvance.org/forum/showthread.php?t=12433

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Lockjaw v0.40a (GBA Game)

LOCKJAW is a tetromino stacking game that lets you set the rules. It’s a free software implementation of the Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into a well. (That is, LOCKJAW is to Tetris as GNU is to UNIX.) It includes over 20 options for making variations to the game rules, as well as “gimmicks” for practicing specific skill areas. It is known to run on PC, Game Boy Advance, and Nintendo DS.

http://www.pineight.com/lj/index.html

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Powder (Release 092) (GBA Game)

POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

Changes:

When you are prompted to cast a spell you cam hit [SELECT] or [i] or [?] to get help on that spell. (Arthur Littlefield)
Eating a book temporarily grants you the spells/skills in the book. (Fancy Carrot)
Gold Beetles are now hostile if you are wearing anything they want.
If timed unchanging expires the same turn as stoning takes effect, there is no longer the risk that the unchanging will expire first and thus turn you to stone. (Yes, this happened to me.)
All creatures will now eat if they are not full, not just special ones like gelatinous cubes.
Hungry creatures will pick up food that they can eat.
RNG seed saved to hiscore table so starting games on the GBA should become more varied.
Torches and flamingswords are extinguished by dropping into water.
More consistent behaviour of lava/greekfire/acid/water with item interaction.
New spells: Wizard’s Eye, Possess.
Artifact armour that has a melee attack will now allow you to attack appropriately on occasion. Ie, a head butt, punch, or kick with the helmet, ring, or boots. Improvised Weapons skill will greatly increase the chance of this happening.
One more room.

http://www.zincland.com/powder/index.php?pagename=release

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Return to Genesis v0.05 (GBA Game)

Return to Genesis, and another update. Thanks to Foxy again for this one.

This version has “enemy” adjustments.

http://www.playeradvance.org/forum/showthread.php?t=16074

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Return to Genesis v0.04 (GBA Game)

Return to Genesis, and another update. Thanks to Foxy again for this one.

Changes:

v0.04: Just a little change to add objects-dots on minimap

http://www.playeradvance.org/forum/showthread.php?t=16074

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